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<title>godot.git/scene/animation/tween.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation/tween.cpp?h=2.0.2-stable</id>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Spine: add feature to insert/remove interpolates while updating</title>
<updated>2015-05-05T03:12:17Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-05-05T03:12:17Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add call deferred support for Tween</title>
<updated>2015-01-07T11:46:01Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-01-07T11:46:01Z</published>
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<id>urn:sha1:b260bfab636f6edffb3696830cc00314c6cb1bad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)</title>
<updated>2014-12-19T09:13:20Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-12-19T09:13:20Z</published>
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<id>urn:sha1:64f77aa8f365e0be713a06d940f9a2ec912553e3</id>
<content type='text'>
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Small Fixes</title>
<updated>2014-09-17T14:53:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-17T14:53:29Z</published>
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<id>urn:sha1:fa004d5c0fb79e59f81d53ab8f53906a930a8453</id>
<content type='text'>
-----------

-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
</content>
</entry>
<entry>
<title>tween:</title>
<updated>2014-08-25T05:36:56Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-08-25T05:36:56Z</published>
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<id>urn:sha1:64413191a96aed4479415a3d235117d9be2519da</id>
<content type='text'>
1、add follow/targeting support
2、update demo
</content>
</entry>
</feed>
