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<title>godot.git/scene/animation/animation_tree_player.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation/animation_tree_player.cpp?h=2.1-stable</id>
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<updated>2016-06-22T18:34:12Z</updated>
<entry>
<title>AnimationTreePlayer filters improved</title>
<updated>2016-06-22T18:34:12Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2016-06-18T23:28:10Z</published>
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<id>urn:sha1:cfa11777c0a031c0f3f556b27240dc4d789e3cd6</id>
<content type='text'>
Now the AnimationTreePlayer filters for Blend2 and OneShot nodes
behave as expected, that is the main animation is not affected by
the secondary animation if the track is filterd out for arbitarily
complex trees.
</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
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<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>TimeSeek node in AnimationTreePlayer now propagates filters</title>
<updated>2016-06-10T22:23:09Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2016-06-10T22:23:09Z</published>
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<id>urn:sha1:048f5a6b75b2a2022c591dc68ca5e440c9e4e9f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AnimationTree: add filters to Animation nodes.</title>
<updated>2016-04-26T10:49:06Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-25T09:41:23Z</published>
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<id>urn:sha1:bd95e18ae48711e5c62f3f2254aaf3d9edc989e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AnimationTree: set value track property per frame, not per track.</title>
<updated>2016-04-24T08:39:32Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-24T08:39:32Z</published>
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<id>urn:sha1:2272824ee27eb98624d0296884582dbd4fbedb67</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #4308 from JoshuaGrams/atp-resources</title>
<updated>2016-04-14T10:39:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-14T10:39:08Z</published>
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<id>urn:sha1:20f62dd9585cfda1f6d75a49ddd9bb0ce7803bb6</id>
<content type='text'>
AnimationTreePlayer: fix discrete value tracks.</content>
</entry>
<entry>
<title>AnimationTreePlayer: fix discrete value tracks.</title>
<updated>2016-04-12T15:54:17Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-12T15:54:17Z</published>
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<id>urn:sha1:ee59b2053fd2ea4b9517028380f231f8f0c4b353</id>
<content type='text'>
Discrete value tracks don't update every frame (only when a new key is
reached).  So we can't use the actual property value as an accumulator:
it will end up being zero most of the time.
</content>
</entry>
<entry>
<title>Merge pull request #4286 from JoshuaGrams/atp-resources</title>
<updated>2016-04-12T11:18:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-12T11:18:47Z</published>
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<id>urn:sha1:08aaff21f30c2eafb37e6220a314f2a5774521bd</id>
<content type='text'>
AnimationTreePlayer: allow animating resource properties.</content>
</entry>
<entry>
<title>Merge pull request #4284 from JoshuaGrams/atp-process-mode</title>
<updated>2016-04-12T06:56:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-12T06:56:48Z</published>
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<id>urn:sha1:29ed58eab698334bcfc06c808406c054b06614a3</id>
<content type='text'>
AnimationTreePlayer: constructor now sets processing mode.</content>
</entry>
<entry>
<title>AnimationTreePlayer: allow animating resource properties.</title>
<updated>2016-04-12T00:10:35Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-12T00:10:35Z</published>
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<id>urn:sha1:aabb0d9cbcebea1ce7ebe056c672a51dd6d816d9</id>
<content type='text'>
e.g. Particles2D config and param values.
</content>
</entry>
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