<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/3d, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-01T15:59:15Z</updated>
<entry>
<title>Check for 0 roll influence</title>
<updated>2018-06-01T15:59:15Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-25T22:26:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77542276f82d2e707524710bdb64555b6c51165a'/>
<id>urn:sha1:77542276f82d2e707524710bdb64555b6c51165a</id>
<content type='text'>
(cherry picked from commit 660bebec94a6e4ce6b0d5c5e4af8ec8403845009)
</content>
</entry>
<entry>
<title>Improve side impulse calculation</title>
<updated>2018-06-01T15:59:11Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-03-29T22:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a3779135d8ca16259edc668dffdfb4aba3d55aa'/>
<id>urn:sha1:0a3779135d8ca16259edc668dffdfb4aba3d55aa</id>
<content type='text'>
(cherry picked from commit a36e5951ff30f74b45e52f33ce1a37f50496b807)
</content>
</entry>
<entry>
<title>Particles: fix corrupted scene when saved after convert (2nd try)</title>
<updated>2018-05-13T20:08:53Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-24T08:58:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e61ca61938354a305ca4f38b30ac12013ce7d8d'/>
<id>urn:sha1:2e61ca61938354a305ca4f38b30ac12013ce7d8d</id>
<content type='text'>
(cherry picked from commit 38865345d9d26ae679795e1afdac43a072c1b463)
</content>
</entry>
<entry>
<title>Use fake audio playing property in editor</title>
<updated>2018-05-13T19:42:27Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-08T18:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2a8eb20816d857634ee4c38ade3e1a048310890'/>
<id>urn:sha1:c2a8eb20816d857634ee4c38ade3e1a048310890</id>
<content type='text'>
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.

Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.

This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.

(cherry picked from commit bc1522e26865c9b84159ff4b4bcde7896fd73496)
</content>
</entry>
<entry>
<title>Hand-merge API hash fixes #18514</title>
<updated>2018-04-29T18:44:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-04-29T18:44:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ee4d6af2e7a784c5dfc7d65daf0cef5e72e9d78'/>
<id>urn:sha1:3ee4d6af2e7a784c5dfc7d65daf0cef5e72e9d78</id>
<content type='text'>
This hasn't made it into master yet but is important for mono support.
If this turns out to be the wrong call we'll revert and merge whatever
next version of this becomes available.
</content>
</entry>
<entry>
<title>Warn about WorldEnvironment being ignored</title>
<updated>2018-04-29T13:00:41Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-03-16T10:15:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e658fdcc12b3dce20c485fe67f91bb9928755d0'/>
<id>urn:sha1:6e658fdcc12b3dce20c485fe67f91bb9928755d0</id>
<content type='text'>
(cherry picked from commit 29d305599dcb095e6586ebecf6e595f85d2cfcaf)
</content>
</entry>
<entry>
<title>Fix RigidBody's configuration warning for Z axis</title>
<updated>2018-04-28T18:30:34Z</updated>
<author>
<name>Alexander Alekseev</name>
</author>
<published>2018-04-09T06:28:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4002da96033396996dc9c947e24500cf3ccd3c3d'/>
<id>urn:sha1:4002da96033396996dc9c947e24500cf3ccd3c3d</id>
<content type='text'>
(cherry picked from commit 6a5ed3a42b21bcae9ac772d1b9361019ed5d8676)
</content>
</entry>
<entry>
<title>Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D</title>
<updated>2018-03-28T20:43:44Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-01T21:23:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99331ca39503dde8b9a426cc3cf80b83cbbe41db'/>
<id>urn:sha1:99331ca39503dde8b9a426cc3cf80b83cbbe41db</id>
<content type='text'>
(cherry picked from commit 5bc010e8eeef71ad9a9034bd16df454a9933592a)
</content>
</entry>
<entry>
<title>Don't crash when trying to add an invalid navmesh</title>
<updated>2018-03-02T11:06:46Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-03-02T08:37:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cee20e24bda772ddf5daad1e42ba689f4eb94366'/>
<id>urn:sha1:cee20e24bda772ddf5daad1e42ba689f4eb94366</id>
<content type='text'>
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.

(cherry picked from commit 555eebf3f4845c8138c24ded96fcb3fa5c67787a)
</content>
</entry>
<entry>
<title>Fix visibility of gizmos on scene load</title>
<updated>2018-02-26T23:02:01Z</updated>
<author>
<name>JFonS</name>
</author>
<published>2018-02-24T11:05:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=69274ef368aef0ef2da2e1a55adb63846f158e4b'/>
<id>urn:sha1:69274ef368aef0ef2da2e1a55adb63846f158e4b</id>
<content type='text'>
(cherry picked from commit 99d740c46ed69f53a9ce55e38436f156cec3b69d)
</content>
</entry>
</feed>
