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<title>godot.git/scene/3d, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d?h=3.0-stable'/>
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<updated>2018-01-21T23:02:14Z</updated>
<entry>
<title>Merge pull request #15938 from poke1024/fix15904</title>
<updated>2018-01-21T23:02:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-21T23:02:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=37cb029fcc158b8dc43bfefecc6709ae0237642b'/>
<id>urn:sha1:37cb029fcc158b8dc43bfefecc6709ae0237642b</id>
<content type='text'>
Fix crash on deleted rigidbodies without contact monitor (issue 15904)</content>
</entry>
<entry>
<title>Fix typo in CollisionObject warning</title>
<updated>2018-01-21T20:32:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-21T20:32:00Z</published>
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<id>urn:sha1:e1f34249ebacb3098c9da8c21ef47cfc93ac812c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash on deleted rigidbodies without contact monitor (issue 15904)</title>
<updated>2018-01-21T11:46:13Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-21T11:46:13Z</published>
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<id>urn:sha1:e9237d83c748efdd44741c1ab0e39d5840d526bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Before I forget, add warnings on areas without children (should not break anything).</title>
<updated>2018-01-18T17:31:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-18T17:30:07Z</published>
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<id>urn:sha1:cc8dfcc9c09381252a5f35198b321c139d8e6569</id>
<content type='text'>
Seen too many users misunderstanding the edit rect is the shape.
</content>
</entry>
<entry>
<title>modify default param names in couple of signals</title>
<updated>2018-01-12T14:45:29Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2018-01-12T14:45:29Z</published>
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<id>urn:sha1:587645741035e0325ddb6b7d191c8b1d14f3729a</id>
<content type='text'>
'name' default param should not be used since there is problem with name shadowing</content>
</entry>
<entry>
<title>Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes</title>
<updated>2018-01-12T12:48:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-12T12:48:17Z</published>
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<id>urn:sha1:bab9759645d29686c480d9bd0e6b1c50e4f541ef</id>
<content type='text'>
Update collision shapes data on tree entered</content>
</entry>
<entry>
<title>Merge pull request #15620 from AndreaCatania/p4</title>
<updated>2018-01-12T11:49:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-12T11:49:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2dbd3475a56dbd0f0ea2967edf2c44e5c4ee316a'/>
<id>urn:sha1:2dbd3475a56dbd0f0ea2967edf2c44e5c4ee316a</id>
<content type='text'>
Reset collider on ray node</content>
</entry>
<entry>
<title>Reset collider on ray node</title>
<updated>2018-01-12T11:31:02Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-12T11:31:02Z</published>
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<id>urn:sha1:207af6c4f9b8204b0832ce95570fd1d757953034</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
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<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
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