<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/3d, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Update DebugMesh when NavMesh changes</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>ktksgit</name>
</author>
<published>2016-12-29T11:16:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1bb1b6986c50a9feefc5232043d3aa2bc0f712aa'/>
<id>urn:sha1:1bb1b6986c50a9feefc5232043d3aa2bc0f712aa</id>
<content type='text'>
Fixes #7371
(cherry picked from commit 2807507325c28a4b4f5128db5ee98f9a282fe5d1)
</content>
</entry>
<entry>
<title>Expose set_bone_name and get_bone_name to GDscript</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>Elia Argentieri</name>
</author>
<published>2016-12-24T14:27:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b0be3753b0f056887def5fb2dc50c8f30ac8ca8'/>
<id>urn:sha1:9b0be3753b0f056887def5fb2dc50c8f30ac8ca8</id>
<content type='text'>
(cherry picked from commit b96e2e11264cd01aceed1b6101576b3c9376d710)
</content>
</entry>
<entry>
<title>Fix #7303, Quad node mesh data leak</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-12-16T12:50:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5bff5073e04a6ee1dea0a965185b2b2a1c80036'/>
<id>urn:sha1:c5bff5073e04a6ee1dea0a965185b2b2a1c80036</id>
<content type='text'>
(cherry picked from commit 7504a015aa5637449aa2c69a3c11b521ff71225d)
</content>
</entry>
<entry>
<title>KinematicBody: Fix wrong method bind return type</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-12-10T14:35:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5354d7ddcca1a37594c6c738743f5f68009ae2bd'/>
<id>urn:sha1:5354d7ddcca1a37594c6c738743f5f68009ae2bd</id>
<content type='text'>
(cherry picked from commit d579d0a8148f7ce62e320a09fd2e78c430dad530)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-11-02T21:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=561c1f17a12a42b8263ce7dd40d90e1e9633c1de'/>
<id>urn:sha1:561c1f17a12a42b8263ce7dd40d90e1e9633c1de</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
<entry>
<title>Added force_raycast_update GDScript method for RayCast[2D]</title>
<updated>2016-10-30T23:00:23Z</updated>
<author>
<name>Karol Walasek</name>
</author>
<published>2016-08-09T17:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0af331d1c0f4aa9b84bc6cf3ce12ef608644d897'/>
<id>urn:sha1:0af331d1c0f4aa9b84bc6cf3ce12ef608644d897</id>
<content type='text'>
(cherry picked from commit 7494a8c3c6738ae212cc9ec62eb478056b846e3d)
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>fix #6012 exposed setters and getters of Camera H/V offset to GDScript</title>
<updated>2016-10-09T15:39:06Z</updated>
<author>
<name>Adham Zahran</name>
</author>
<published>2016-10-04T22:45:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cd03f8cce26daf0f2db966008ef0ee0869aa948c'/>
<id>urn:sha1:cd03f8cce26daf0f2db966008ef0ee0869aa948c</id>
<content type='text'>
(cherry picked from commit cbb0ea315b9946cd8d291bd0cbb63e2523c78644)
</content>
</entry>
</feed>
