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<title>godot.git/scene/3d, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-02T21:28:28Z</updated>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-11-02T21:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=561c1f17a12a42b8263ce7dd40d90e1e9633c1de'/>
<id>urn:sha1:561c1f17a12a42b8263ce7dd40d90e1e9633c1de</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
<entry>
<title>Added force_raycast_update GDScript method for RayCast[2D]</title>
<updated>2016-10-30T23:00:23Z</updated>
<author>
<name>Karol Walasek</name>
</author>
<published>2016-08-09T17:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0af331d1c0f4aa9b84bc6cf3ce12ef608644d897'/>
<id>urn:sha1:0af331d1c0f4aa9b84bc6cf3ce12ef608644d897</id>
<content type='text'>
(cherry picked from commit 7494a8c3c6738ae212cc9ec62eb478056b846e3d)
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>fix #6012 exposed setters and getters of Camera H/V offset to GDScript</title>
<updated>2016-10-09T15:39:06Z</updated>
<author>
<name>Adham Zahran</name>
</author>
<published>2016-10-04T22:45:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cd03f8cce26daf0f2db966008ef0ee0869aa948c'/>
<id>urn:sha1:cd03f8cce26daf0f2db966008ef0ee0869aa948c</id>
<content type='text'>
(cherry picked from commit cbb0ea315b9946cd8d291bd0cbb63e2523c78644)
</content>
</entry>
<entry>
<title>light: respect editor_only setting in release build and dont show the light</title>
<updated>2016-10-09T15:33:54Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-03T14:23:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=342b1408d5e39bd1a885e1d2ab70c855a17c38ce'/>
<id>urn:sha1:342b1408d5e39bd1a885e1d2ab70c855a17c38ce</id>
<content type='text'>
(cherry picked from commit af35130b50c3238e82aa3b43fbc983fd7e4daf50)
</content>
</entry>
<entry>
<title>Fix #6480, area duplicated param</title>
<updated>2016-10-09T15:23:43Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-09-29T16:12:45Z</published>
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<id>urn:sha1:ab231cd3fb4c0ec24ac43d05e898d3ddff794384</id>
<content type='text'>
(cherry picked from commit f9a21baa26427badcac2871253052039eb514674)
</content>
</entry>
<entry>
<title>expose GeometryInstance.get_aabb() etc fixes #6587</title>
<updated>2016-10-09T15:21:07Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2016-09-22T21:01:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=36b1521cdc2f2a6277341230a6c5a27198514abe'/>
<id>urn:sha1:36b1521cdc2f2a6277341230a6c5a27198514abe</id>
<content type='text'>
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;

(cherry picked from commit c1e23589143e8372612b906d0e09bb8bd6b48546)
</content>
</entry>
<entry>
<title>Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398</title>
<updated>2016-09-18T21:09:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-06T22:31:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7178399548d928ea28ca8861ace7203cae184288'/>
<id>urn:sha1:7178399548d928ea28ca8861ace7203cae184288</id>
<content type='text'>
(cherry picked from commit f31400c04d49aee2d2433b5404e2f17cf54da3a1)
</content>
</entry>
<entry>
<title>Stop baking process if there is no geometry in the BakedLightInstance.</title>
<updated>2016-07-26T02:45:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-07-26T02:45:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=213a57ccafdf2f4fcc472801c60332d40cfe6464'/>
<id>urn:sha1:213a57ccafdf2f4fcc472801c60332d40cfe6464</id>
<content type='text'>
moved missing baked light warning to BakedLightInstance configuration warning
</content>
</entry>
</feed>
