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<title>godot.git/scene/3d, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.1-stable'/>
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<updated>2016-07-26T02:45:20Z</updated>
<entry>
<title>Stop baking process if there is no geometry in the BakedLightInstance.</title>
<updated>2016-07-26T02:45:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-07-26T02:45:20Z</published>
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<id>urn:sha1:213a57ccafdf2f4fcc472801c60332d40cfe6464</id>
<content type='text'>
moved missing baked light warning to BakedLightInstance configuration warning
</content>
</entry>
<entry>
<title>Removed support for saving paths as relative, closes #5728</title>
<updated>2016-07-22T13:39:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-22T13:39:46Z</published>
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<id>urn:sha1:3aeafcae04722dd6d6ff52632dec9f31239875e4</id>
<content type='text'>
Editor now has good refactoring tools, so this function is mostly obsolete
</content>
</entry>
<entry>
<title>Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676 and closes #5720</title>
<updated>2016-07-22T12:59:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-22T12:59:56Z</published>
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<id>urn:sha1:e4cd01ac8cc885ee5429a309a6db458eed22a85d</id>
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</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422</title>
<updated>2016-07-07T02:46:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T02:46:04Z</published>
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<id>urn:sha1:7c1ab42571d5291952e329554643142a30dee1d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205</title>
<updated>2016-06-29T21:39:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-29T21:38:32Z</published>
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<id>urn:sha1:449a28e75a57a52df50db2027bfbe18ba3d4a0ac</id>
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</content>
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<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
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<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>Drop empty files that are not used anywhere</title>
<updated>2016-06-18T17:46:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T17:46:30Z</published>
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<id>urn:sha1:b7dbf9207abf9fb9e4cc46e8e1d67f3d6d40d58c</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Send body inout notifications after state is applied, fixes #4683</title>
<updated>2016-06-17T19:45:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T19:45:10Z</published>
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