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<title>godot.git/scene/3d, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T02:07:23Z</updated>
<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d01f55a78eb08e5645310f17caac0ae49647a013'/>
<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
<entry>
<title>-Properly lock and and warn about switching off contact monitoring, fixes #3041</title>
<updated>2016-01-12T09:14:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-12T09:14:15Z</published>
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<id>urn:sha1:a625f7d07317ac4fac21962a99a7896ed13010c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix delay on audio stream pause</title>
<updated>2016-01-03T01:24:30Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-03T01:19:37Z</published>
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<id>urn:sha1:53b2b0ccbe058cbf1e90699020535ae785f27964</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly clear/restore current camera when switching scenes. Fixes #2137</title>
<updated>2016-01-02T20:18:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T20:18:45Z</published>
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<id>urn:sha1:2db78e8f87fc208711bf8625fcb679723ce46fb7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove the invalid id error when freeing a 3D joint, fixes #2383</title>
<updated>2016-01-02T11:37:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T11:36:40Z</published>
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<id>urn:sha1:df5fa62ab955437f05bfd7acdf6ed61d6d9c827e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>New and corrected are override modes.</title>
<updated>2015-12-14T01:56:49Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-14T01:56:11Z</published>
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<id>urn:sha1:89efebbf561fa19d29533acdd3716f8d1385595a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/godotengine/godot</title>
<updated>2015-12-08T20:48:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:48:03Z</published>
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<id>urn:sha1:c650d4e19c1f1fffc2f798db3d18a1ad1a58ab8b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>made the exclusion of nodes from joints optional, fixes #3015</title>
<updated>2015-12-08T20:47:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:47:12Z</published>
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<id>urn:sha1:09ff4571859b012b64876883e186bb7dfaca0c8c</id>
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