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<title>godot.git/scene/3d, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d?h=1.1-stable'/>
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<updated>2015-05-04T01:54:02Z</updated>
<entry>
<title>Merge pull request #1784 from NateWardawg/sa_fixes</title>
<updated>2015-05-04T01:54:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:54:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f850f0d9eca0e0a93fe007daa598ccecad352475'/>
<id>urn:sha1:f850f0d9eca0e0a93fe007daa598ccecad352475</id>
<content type='text'>
Fixed some items caught in cppcheck</content>
</entry>
<entry>
<title>same fixes to 3D navmesh..</title>
<updated>2015-05-02T20:39:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T20:39:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f2aac4bbe14d1256feebd4bb12d8b61e5b55f3d'/>
<id>urn:sha1:5f2aac4bbe14d1256feebd4bb12d8b61e5b55f3d</id>
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</content>
</entry>
<entry>
<title>Fixed some items caught in cppcheck</title>
<updated>2015-05-02T17:17:59Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-05-02T17:17:59Z</published>
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<id>urn:sha1:62129469278b284b91845a678b517c04cefbebfe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix a bug in extra cull margin, closes #1760</title>
<updated>2015-05-01T14:26:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T14:26:23Z</published>
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<id>urn:sha1:c08597aa6497a7cb14f494a76a1b8a172dc2d87b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix forced texture repeat in Polygon2D, now depends on texture.</title>
<updated>2015-04-29T01:05:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-29T01:05:01Z</published>
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<id>urn:sha1:98c086edafbbb81635fed46b17268af2df9ae47d</id>
<content type='text'>
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
</content>
</entry>
<entry>
<title>-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739</title>
<updated>2015-04-26T20:46:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T20:46:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79d5b7f2580e5da87d8c962558517d7cc65fdf45'/>
<id>urn:sha1:79d5b7f2580e5da87d8c962558517d7cc65fdf45</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to get closest owner to point, for navigation and navigation2d</title>
<updated>2015-04-21T19:47:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-21T19:47:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7648088fcacb1603ecfaab34903b605029810d8a'/>
<id>urn:sha1:7648088fcacb1603ecfaab34903b605029810d8a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation</title>
<updated>2015-04-07T23:16:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-07T23:16:00Z</published>
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<id>urn:sha1:b307ee79a13e2c34973fd5a1861cf458d7c7da8c</id>
<content type='text'>
fixes_3d_spot_attenuation</content>
</entry>
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