<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/3d/visibility_notifier.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/visibility_notifier.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/visibility_notifier.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-12T11:29:24Z</updated>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a26e6c82159c290a53c463dc4714789fc25391c2'/>
<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Rename Rect3 to AABB.</title>
<updated>2017-11-17T16:01:41Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-17T02:09:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d28763a4c1792dc00fde3d151eaea54f9cf2b8a9'/>
<id>urn:sha1:d28763a4c1792dc00fde3d151eaea54f9cf2b8a9</id>
<content type='text'>
Fixes #12973.
</content>
</entry>
<entry>
<title>Bind unbound enums, rearrange some by value</title>
<updated>2017-10-21T18:58:02Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-21T18:58:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9cadb9e5f327def5239db9812508637f80904228'/>
<id>urn:sha1:9cadb9e5f327def5239db9812508637f80904228</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Merge pull request #10351 from neikeq/enums-are-for-the-weak</title>
<updated>2017-08-21T22:56:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-21T22:56:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cc83092498d3b82fa8a3aba37c32ad887d19c2c'/>
<id>urn:sha1:2cc83092498d3b82fa8a3aba37c32ad887d19c2c</id>
<content type='text'>
ClassDB: Provide the enum name of integer constants</content>
</entry>
<entry>
<title>ClassDB: Provide the enum name of integer constants</title>
<updated>2017-08-20T20:07:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-20T15:45:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=32dd9a9f668db31e348c5ef5bc181cdb91c07299'/>
<id>urn:sha1:32dd9a9f668db31e348c5ef5bc181cdb91c07299</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes editor_hint from SceneTree</title>
<updated>2017-08-18T23:29:45Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-18T23:02:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=90b8a5b71ef79e0339826507c4b290f0c51b7cd2'/>
<id>urn:sha1:90b8a5b71ef79e0339826507c4b290f0c51b7cd2</id>
<content type='text'>
</content>
</entry>
</feed>
