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<title>godot.git/scene/3d/sprite_3d.cpp, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/sprite_3d.cpp?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/sprite_3d.cpp?h=feature%2Fgio-open'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T20:13:45Z</updated>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
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<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>ClassDB: Provide the enum name of integer constants</title>
<updated>2017-08-20T20:07:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-20T15:45:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=32dd9a9f668db31e348c5ef5bc181cdb91c07299'/>
<id>urn:sha1:32dd9a9f668db31e348c5ef5bc181cdb91c07299</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes type information from method binds</title>
<updated>2017-08-10T05:17:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:19:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f290038d63b55e6ce40296602f36bc98ab26015'/>
<id>urn:sha1:2f290038d63b55e6ce40296602f36bc98ab26015</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Restored Sprite3D to working function, fixes #2061, fixes #9738</title>
<updated>2017-08-08T20:23:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T20:23:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df573f5c3a76155842e43ea0dbab594e3944b114'/>
<id>urn:sha1:df573f5c3a76155842e43ea0dbab594e3944b114</id>
<content type='text'>
-Restored an alpha scissor property in Material
</content>
</entry>
<entry>
<title>Properly update frame range after modifying the vframe/hframes, closes #7624</title>
<updated>2017-08-05T19:19:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-05T19:19:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e47ecc63ef50cfebe7ef141fc797637c9f875028'/>
<id>urn:sha1:e47ecc63ef50cfebe7ef141fc797637c9f875028</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.</title>
<updated>2017-06-25T21:57:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-25T21:57:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d41978eb63bc98f402a7818e815287b11b6524b9'/>
<id>urn:sha1:d41978eb63bc98f402a7818e815287b11b6524b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master</title>
<updated>2017-06-19T21:46:54Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-06-19T21:46:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bfac7c476d674573bcc94f422d8fd74c4aee2a6b'/>
<id>urn:sha1:bfac7c476d674573bcc94f422d8fd74c4aee2a6b</id>
<content type='text'>
Add double-sided flag to SpriteBase3D [master]</content>
</entry>
<entry>
<title>renamed all Rect3.pos to Rect3.position</title>
<updated>2017-06-09T13:54:02Z</updated>
<author>
<name>alexholly</name>
</author>
<published>2017-06-06T18:33:51Z</published>
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<id>urn:sha1:935f730170d75955f708b5014da3e11c95fcdac4</id>
<content type='text'>
</content>
</entry>
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