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<title>godot.git/scene/3d/sprite_3d.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/sprite_3d.cpp?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/sprite_3d.cpp?h=2.1-stable'/>
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<updated>2016-07-07T02:46:04Z</updated>
<entry>
<title>Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422</title>
<updated>2016-07-07T02:46:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T02:46:04Z</published>
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<id>urn:sha1:7c1ab42571d5291952e329554643142a30dee1d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>port changes from AnimatedSprite to AnimatedSprite3D</title>
<updated>2016-06-08T21:03:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-08T21:03:06Z</published>
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<id>urn:sha1:beabefe432bc8f6ec75f2cbdac96e055ae74f3fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New reworked AnimatedSprite!</title>
<updated>2016-05-15T02:48:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-15T02:48:23Z</published>
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<id>urn:sha1:bed3efb17ede58a2bfc177b47cb3a49091aea30a</id>
<content type='text'>
-New SpriteFrames editor, with support for drag&amp;drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&amp;drop to other editors, such as resourcepreload,
sample library,  etc.
</content>
</entry>
<entry>
<title>-added hints to sprite v/hframes, fixes truncation problem</title>
<updated>2015-08-29T16:02:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T16:02:56Z</published>
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<id>urn:sha1:1fecba6b5bca276054a26562402cc329ce3dff5b</id>
<content type='text'>
-removed an error being printed often unnecesarly about missing child
</content>
</entry>
<entry>
<title>improved animation editor</title>
<updated>2015-05-25T04:47:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-25T04:46:45Z</published>
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<id>urn:sha1:f36e7dcb405ead38c33d808f732fd7b4e23d19e5</id>
<content type='text'>
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy &amp; paste animation resoucres
</content>
</entry>
<entry>
<title>Fixed some items caught in cppcheck</title>
<updated>2015-05-02T17:17:59Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-05-02T17:17:59Z</published>
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<id>urn:sha1:62129469278b284b91845a678b517c04cefbebfe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed signal in #1075</title>
<updated>2015-01-02T16:08:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-02T16:08:28Z</published>
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<id>urn:sha1:2e08e111205b3ffc7fc28f0cb80e857dd4bc9640</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
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