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<title>godot.git/scene/3d/spatial_stream_player.cpp, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/spatial_stream_player.cpp?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/spatial_stream_player.cpp?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-06T09:13:35Z</updated>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-06T09:13:35Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19f08eaa5bbcadec1a9ce2f41e940f108371ba49'/>
<id>urn:sha1:19f08eaa5bbcadec1a9ce2f41e940f108371ba49</id>
<content type='text'>
(cherry picked from commit 1e752c01203b2560ef3ed28993aac9c98c053cb8)
</content>
</entry>
<entry>
<title>Fix delay on audio stream pause</title>
<updated>2016-01-03T01:24:30Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-03T01:19:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53b2b0ccbe058cbf1e90699020535ae785f27964'/>
<id>urn:sha1:53b2b0ccbe058cbf1e90699020535ae785f27964</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-some fixes to where screen is read from rasterizer</title>
<updated>2015-10-19T21:47:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-19T21:47:49Z</published>
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<id>urn:sha1:5d86a25f4d04b21559f0d4edbd4e70dc01ea6685</id>
<content type='text'>
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
</content>
</entry>
<entry>
<title>remove required argument from streamplayer (was a bug),  make it default as 0, closes #2492</title>
<updated>2015-09-21T06:47:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-21T06:47:56Z</published>
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<id>urn:sha1:8f07f243183136d141562f19321ca45246d597f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rewrite of the AudioStream API</title>
<updated>2015-09-09T21:50:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-09T21:50:52Z</published>
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<id>urn:sha1:97413746173b4f872e8c72eba0e58d7092a93269</id>
<content type='text'>
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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