<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/3d/spatial.cpp, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/spatial.cpp?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/spatial.cpp?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T06:55:14Z</updated>
<entry>
<title>Rotation APIs: Better exposure for degrees methods</title>
<updated>2016-05-12T06:55:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T21:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3'/>
<id>urn:sha1:b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3</id>
<content type='text'>
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.

(cherry picked from commit 4eab767a6fbc746f6a13e976b4e34d566e7cc4cd)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added set_hidden method to Spatial and CanvasItem</title>
<updated>2015-11-26T21:44:06Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-11-26T21:44:06Z</published>
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<id>urn:sha1:0b4830f3bebaaec75cecf48253068d35bb344859</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to keep collisionshapes and collisionpolygons when running the game.</title>
<updated>2015-09-16T01:07:03Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-09-16T01:07:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2580ca01e6b73a54def5a8f6e61d19509d3278ee'/>
<id>urn:sha1:2580ca01e6b73a54def5a8f6e61d19509d3278ee</id>
<content type='text'>
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>new file dialog!</title>
<updated>2015-06-06T12:44:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T12:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9acab32daaea38e09c4d74d5f0340479d3dd41bd'/>
<id>urn:sha1:9acab32daaea38e09c4d74d5f0340479d3dd41bd</id>
<content type='text'>
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gui in 3D demo now uses area for input</title>
<updated>2015-03-22T14:52:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T14:52:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78694d85425b35d2c6c0e0a4b0ef3e57375553c6'/>
<id>urn:sha1:78694d85425b35d2c6c0e0a4b0ef3e57375553c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added spatial and node2d helper methods</title>
<updated>2015-03-22T13:33:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T13:33:58Z</published>
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<id>urn:sha1:a93e33f5c8afc8ce2e9c1674718ff103bfae49b0</id>
<content type='text'>
to perform operations such as translaiton, rotation, etc directly on
nodes.
</content>
</entry>
</feed>
