<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/3d/physics_body.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/physics_body.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/physics_body.cpp?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-26T20:46:20Z</updated>
<entry>
<title>-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739</title>
<updated>2015-04-26T20:46:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T20:46:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79d5b7f2580e5da87d8c962558517d7cc65fdf45'/>
<id>urn:sha1:79d5b7f2580e5da87d8c962558517d7cc65fdf45</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-begin work on unidirectional collision detection</title>
<updated>2015-01-13T13:49:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-13T13:49:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ef5a342e34df3863ac512bb3673eba28f15e9f4'/>
<id>urn:sha1:2ef5a342e34df3863ac512bb3673eba28f15e9f4</id>
<content type='text'>
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
</content>
</entry>
<entry>
<title>-fixed silly bug in trigger check (#1051)</title>
<updated>2015-01-02T16:30:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-02T16:30:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bbaddfa70f3c69d040f1f2b6edcbdb5ded9e1979'/>
<id>urn:sha1:bbaddfa70f3c69d040f1f2b6edcbdb5ded9e1979</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes</title>
<updated>2014-12-20T18:30:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T18:30:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a36a774897ae191ebb90ba803bac7f919e92bd6c'/>
<id>urn:sha1:a36a774897ae191ebb90ba803bac7f919e92bd6c</id>
<content type='text'>
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
</content>
</entry>
<entry>
<title>UDP Fixes</title>
<updated>2014-11-13T03:53:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-13T03:53:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=abbea4d945bbb1114570c3b6c7f649e01ca8ebb8'/>
<id>urn:sha1:abbea4d945bbb1114570c3b6c7f649e01ca8ebb8</id>
<content type='text'>
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Collada</title>
<updated>2014-10-14T04:01:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-14T04:01:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a84ba9c853f972f8e666b17f3e0f875b7282e6c1'/>
<id>urn:sha1:a84ba9c853f972f8e666b17f3e0f875b7282e6c1</id>
<content type='text'>
-=-=-=-

-Fixed some DAE import &amp; export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
</content>
</entry>
<entry>
<title>missing fils from yesterday comit.</title>
<updated>2014-10-03T11:58:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-03T11:58:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af4a97bef9bfb06e2737ad709dde157688a94daf'/>
<id>urn:sha1:af4a97bef9bfb06e2737ad709dde157688a94daf</id>
<content type='text'>
must have made some mistake with git,
not sure why they were not sent..
</content>
</entry>
<entry>
<title>-added collision exception to 3D Physics API too</title>
<updated>2014-09-22T04:03:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-22T04:03:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf04e1a827cadb597d8cbed534a4cc04a0ada4fc'/>
<id>urn:sha1:cf04e1a827cadb597d8cbed534a4cc04a0ada4fc</id>
<content type='text'>
</content>
</entry>
</feed>
