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<title>godot.git/scene/3d/particles.cpp, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/particles.cpp?h=3.0.2-stable</id>
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<updated>2018-01-11T19:04:12Z</updated>
<entry>
<title>solved particle memory leak, fixes #15591</title>
<updated>2018-01-11T19:04:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-11T19:03:47Z</published>
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<id>urn:sha1:5398363572309835c2f6c79d9487ae7420df1439</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Set particles emitting to false when particles finish emitting with one-shot enabled</title>
<updated>2017-12-23T04:23:41Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2017-12-23T04:08:50Z</published>
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<id>urn:sha1:1f609b7a8221f623ae0c051cbaf44f955c8d97bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>particles spread/flatness fixes, pi factorization</title>
<updated>2017-12-15T22:53:53Z</updated>
<author>
<name>matrem</name>
</author>
<published>2017-12-15T22:49:26Z</published>
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<id>urn:sha1:641c6de16049f48ffc38162803aa3440b8bf1437</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Re-apply clang-format over recent invalid additions</title>
<updated>2017-12-10T00:27:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T00:27:02Z</published>
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<id>urn:sha1:a8454114544b1a4f93ea6c6a217a19494ffc852a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement orbit velocity in particles (this is for 2D only, like in 2.1), closes #12764</title>
<updated>2017-12-07T16:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T16:17:03Z</published>
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<id>urn:sha1:6527f2e68465b06113b3960ad4e366f1373699c9</id>
<content type='text'>
Fixed tangential velocity (was broken)
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix particles with size==0, closes #13931</title>
<updated>2017-12-06T22:51:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T22:43:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b7ba584938a276f5fe118bf46a9a9e7aab22655'/>
<id>urn:sha1:7b7ba584938a276f5fe118bf46a9a9e7aab22655</id>
<content type='text'>
-Fixed material previews (dont show sphere unless for spatial)
</content>
</entry>
<entry>
<title>Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865</title>
<updated>2017-11-19T20:32:25Z</updated>
<author>
<name>Tom Beckmann</name>
</author>
<published>2017-11-18T22:39:20Z</published>
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