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<title>godot.git/scene/3d/gi_probe.h, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/gi_probe.h?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/gi_probe.h?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:16:55Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Few small GI Probe fixes</title>
<updated>2017-07-29T03:04:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-29T03:03:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b276d92c8a63887df011032bc95d98bbb9c51c70'/>
<id>urn:sha1:b276d92c8a63887df011032bc95d98bbb9c51c70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Many fixes to improve GI Probe quality</title>
<updated>2017-07-16T02:24:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-16T02:24:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3da3a36034bff7988e9ade868d06cec7977ca8af'/>
<id>urn:sha1:3da3a36034bff7988e9ade868d06cec7977ca8af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added proper access to depth texture from shader</title>
<updated>2017-06-07T21:20:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-07T21:18:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bf810b5db953d3f58acdd2d05d5410897f41d63'/>
<id>urn:sha1:5bf810b5db953d3f58acdd2d05d5410897f41d63</id>
<content type='text'>
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
</content>
</entry>
<entry>
<title>Removal of Image from Variant, converted to a Resource.</title>
<updated>2017-05-17T10:37:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-17T10:36:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98a329670227c726a5d7a196e5cba8dbdd54301b'/>
<id>urn:sha1:98a329670227c726a5d7a196e5cba8dbdd54301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
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<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Add a bunch of missing Godot headers in own files</title>
<updated>2017-03-05T14:47:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T14:47:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>a ton of bug fixes to the renderer</title>
<updated>2017-02-16T11:55:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-16T11:55:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=903a3aa5f0e128abb1fb752c10b343b34af8f799'/>
<id>urn:sha1:903a3aa5f0e128abb1fb752c10b343b34af8f799</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to adjust propagation in gi probe</title>
<updated>2017-02-06T08:12:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-06T08:12:15Z</published>
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