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<title>godot.git/scene/3d/camera.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/camera.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/camera.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-04T19:10:13Z</updated>
<entry>
<title>Fix inconsistencies and typos in argument names</title>
<updated>2018-02-04T19:10:13Z</updated>
<author>
<name>Paolo Perkovic</name>
</author>
<published>2018-02-01T08:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7de47fbabb28198b41aa475e64eaa0fbcfff126a'/>
<id>urn:sha1:7de47fbabb28198b41aa475e64eaa0fbcfff126a</id>
<content type='text'>
(cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixes 3d camera keep aspect.</title>
<updated>2017-12-22T20:24:38Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-12-22T20:24:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1696db8f0003d87868957018223481577d6903de'/>
<id>urn:sha1:1696db8f0003d87868957018223481577d6903de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] Camera property changes</title>
<updated>2017-12-11T18:48:41Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2017-12-07T06:31:03Z</published>
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<id>urn:sha1:d9cb00151bd662a25016ecab69433b2d4c146f6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made a few tweaks to the interface</title>
<updated>2017-10-06T09:35:55Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-09-29T11:36:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce74efacbbad6edc7d84975f4480aa254f73b6cd'/>
<id>urn:sha1:ce74efacbbad6edc7d84975f4480aa254f73b6cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Lots of work on Audio &amp; Physics engine:</title>
<updated>2017-07-15T11:32:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-15T04:23:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c'/>
<id>urn:sha1:2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c</id>
<content type='text'>
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
</content>
</entry>
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