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<title>godot.git/scene/3d/camera.h, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/camera.h?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/camera.h?h=2.0.3-stable'/>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Properly clear/restore current camera when switching scenes. Fixes #2137</title>
<updated>2016-01-02T20:18:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T20:18:45Z</published>
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<id>urn:sha1:2db78e8f87fc208711bf8625fcb679723ce46fb7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix forced texture repeat in Polygon2D, now depends on texture.</title>
<updated>2015-04-29T01:05:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-29T01:05:01Z</published>
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<id>urn:sha1:98c086edafbbb81635fed46b17268af2df9ae47d</id>
<content type='text'>
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added spatial and node2d helper methods</title>
<updated>2015-03-22T13:33:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T13:33:58Z</published>
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<id>urn:sha1:a93e33f5c8afc8ce2e9c1674718ff103bfae49b0</id>
<content type='text'>
to perform operations such as translaiton, rotation, etc directly on
nodes.
</content>
</entry>
<entry>
<title>-fixed issue with denormals in half precission, closes #1073</title>
<updated>2015-01-03T14:06:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T14:06:53Z</published>
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<id>urn:sha1:cef3bd026fa6a6c1b2e19693b111210b3ce876ac</id>
<content type='text'>
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-10-12T05:13:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-12T05:13:22Z</published>
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<id>urn:sha1:948fd83cdded7fed77ae5213101c1a2ece580434</id>
<content type='text'>
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear-&gt;RGB if hardware support not found
</content>
</entry>
<entry>
<title>Camera Fixes</title>
<updated>2014-09-15T23:06:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T23:06:37Z</published>
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<id>urn:sha1:642c63319eb7471c9accc0c50dfffef5d72c0078</id>
<content type='text'>
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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