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<title>godot.git/scene/3d/camera.cpp, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/camera.cpp?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/camera.cpp?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Merge pull request #14977 from volzhs/fix-crash-group</title>
<updated>2017-12-26T14:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-26T14:43:02Z</published>
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<id>urn:sha1:02e883713aa4a36c83e64d242c8bd009f89d10c3</id>
<content type='text'>
Fix crash &amp; error at saving scene</content>
</entry>
<entry>
<title>Fix error if scene has Camera at saving scene</title>
<updated>2017-12-24T17:43:37Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-24T16:31:28Z</published>
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<id>urn:sha1:ff68b80df7e08a2fcae3b3ace56be1d9bee73235</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes 3d camera keep aspect.</title>
<updated>2017-12-22T20:24:38Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-12-22T20:24:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1696db8f0003d87868957018223481577d6903de'/>
<id>urn:sha1:1696db8f0003d87868957018223481577d6903de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] Camera property changes</title>
<updated>2017-12-11T18:48:41Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2017-12-07T06:31:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9cb00151bd662a25016ecab69433b2d4c146f6e'/>
<id>urn:sha1:d9cb00151bd662a25016ecab69433b2d4c146f6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774</title>
<updated>2017-12-07T15:13:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T15:13:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd892a327d39c6df71e5e447b30488d7694501b5'/>
<id>urn:sha1:dd892a327d39c6df71e5e447b30488d7694501b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tweak the default camera node settings</title>
<updated>2017-11-25T22:48:30Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2017-11-25T22:48:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=541df26184370c890e925adffc06a13d528d1906'/>
<id>urn:sha1:541df26184370c890e925adffc06a13d528d1906</id>
<content type='text'>
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
</content>
</entry>
<entry>
<title>Refactor Fixed to Physics</title>
<updated>2017-10-21T14:28:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-21T14:28:08Z</published>
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<id>urn:sha1:9b634180aa9eefe079ecbf0ae1a1227d9555ba02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
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