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<title>godot.git/scene/3d/camera.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/camera.cpp?h=1.1-rc2</id>
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<updated>2015-04-29T01:05:01Z</updated>
<entry>
<title>-fix forced texture repeat in Polygon2D, now depends on texture.</title>
<updated>2015-04-29T01:05:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-29T01:05:01Z</published>
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<id>urn:sha1:98c086edafbbb81635fed46b17268af2df9ae47d</id>
<content type='text'>
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added spatial and node2d helper methods</title>
<updated>2015-03-22T13:33:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T13:33:58Z</published>
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<id>urn:sha1:a93e33f5c8afc8ce2e9c1674718ff103bfae49b0</id>
<content type='text'>
to perform operations such as translaiton, rotation, etc directly on
nodes.
</content>
</entry>
<entry>
<title>support for 2D shadow casters</title>
<updated>2015-03-02T03:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-02T03:54:10Z</published>
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<id>urn:sha1:a1f715a4da71fbc2b7d6fad68624bf8b22c6da17</id>
<content type='text'>
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
</content>
</entry>
<entry>
<title>fixed math in Camera::project_position</title>
<updated>2015-01-31T17:02:49Z</updated>
<author>
<name>jaromirhribal</name>
</author>
<published>2015-01-31T17:02:49Z</published>
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<id>urn:sha1:79e330c33ee04c04f5ce3e6f88cb767057184de2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed issue with denormals in half precission, closes #1073</title>
<updated>2015-01-03T14:06:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T14:06:53Z</published>
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<id>urn:sha1:cef3bd026fa6a6c1b2e19693b111210b3ce876ac</id>
<content type='text'>
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
</content>
</entry>
<entry>
<title>Small Fixes</title>
<updated>2014-12-08T18:47:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-08T18:47:45Z</published>
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<id>urn:sha1:6851f9bfaefdd70eb009efdede444d3238c7277c</id>
<content type='text'>
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
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<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>-added custom metadata to physics shapes (2D only for now)</title>
<updated>2014-10-16T03:06:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-16T03:06:34Z</published>
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<id>urn:sha1:371eac9beffdfe416b8555ee006baf0ffae2bef3</id>
<content type='text'>
-gizmos are not displayed in camera preview
</content>
</entry>
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