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<title>godot.git/scene/3d/baked_lightmap.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/baked_lightmap.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/baked_lightmap.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:20:23Z</updated>
<entry>
<title>Fix timer second not zero padded when &lt; 10</title>
<updated>2018-02-22T11:20:23Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-19T14:26:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5f8c1a53b30c459a5fe9ce649b3293a68c99407'/>
<id>urn:sha1:b5f8c1a53b30c459a5fe9ce649b3293a68c99407</id>
<content type='text'>
Also RTR "Time Left:"

(cherry picked from commit d2e3607fa069924945b1eabed6ebfe8c5a6a0ecc)
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Fix registered light_data property type name</title>
<updated>2018-01-11T12:53:54Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-11T12:53:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0d83e20236e174818f7b49ad3dff741c6b7fe8e9'/>
<id>urn:sha1:0d83e20236e174818f7b49ad3dff741c6b7fe8e9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>-Removed OpenMP support, replaced by a custom class.</title>
<updated>2017-12-24T12:32:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-24T12:31:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=021f3c924be29cafe9d8d50bf00ecc6f13675e87'/>
<id>urn:sha1:021f3c924be29cafe9d8d50bf00ecc6f13675e87</id>
<content type='text'>
-Disabled Opus, implementation is wrong.
</content>
</entry>
<entry>
<title>-Make capture dependent on a cell size, not subdivision.</title>
<updated>2017-12-21T14:05:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-21T14:03:17Z</published>
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<id>urn:sha1:1fa9aac3e415f53a095e955c8a37000629d56dde</id>
<content type='text'>
-Fixed a bug recently introduced when releasing mouse events and calling popups
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-12-18T07:13:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-18T07:13:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=abf20709aff09495ef0fb0effcf488c0457c198c'/>
<id>urn:sha1:abf20709aff09495ef0fb0effcf488c0457c198c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added baked light support for gridmaps.</title>
<updated>2017-12-18T03:35:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-18T03:34:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e96c40f94a87325a5838662800277577b95f558b'/>
<id>urn:sha1:e96c40f94a87325a5838662800277577b95f558b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Limit the lightmapper subdivide to 1024</title>
<updated>2017-12-17T17:00:00Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-12-17T17:00:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4c7fa3f5ee80f998b69ea5d84bf8ba5b50f887f'/>
<id>urn:sha1:c4c7fa3f5ee80f998b69ea5d84bf8ba5b50f887f</id>
<content type='text'>
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase  this limit again
</content>
</entry>
<entry>
<title>Fix gdnative generation for lightmapper.</title>
<updated>2017-12-17T00:56:54Z</updated>
<author>
<name>K. S. Ernest (iFire) Lee</name>
</author>
<published>2017-12-17T00:47:21Z</published>
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</content>
</entry>
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