<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/3d/audio_stream_player_3d.cpp, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/audio_stream_player_3d.cpp?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/audio_stream_player_3d.cpp?h=feature%2Fgio-open'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-30T14:19:07Z</updated>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46af050e93ddda77fd6316b0d041b8e9e6f0cd49'/>
<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211</title>
<updated>2017-09-13T11:41:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-13T11:40:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06138bf18c25a8c5f7e2e5bb1ebd9dcf0b2f28dd'/>
<id>urn:sha1:06138bf18c25a8c5f7e2e5bb1ebd9dcf0b2f28dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed issues with surround sound on audio server</title>
<updated>2017-09-12T18:13:28Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-22T21:27:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=730d36f350274a055a612d39307b02b43dd59eb2'/>
<id>urn:sha1:730d36f350274a055a612d39307b02b43dd59eb2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730</title>
<updated>2017-09-07T01:03:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-07T01:03:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98af411a37d7af3f34b67b331e70c310bd6278d7'/>
<id>urn:sha1:98af411a37d7af3f34b67b331e70c310bd6278d7</id>
<content type='text'>
Also disabled the auto shut down of the property when stream ends, to make it easier to animate
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix freeze on exit on audiostreamplayers when setting invalid stream, closes #10093</title>
<updated>2017-09-01T19:43:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T19:42:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42659b0d9f29967a89d5055f23decacb81018509'/>
<id>urn:sha1:42659b0d9f29967a89d5055f23decacb81018509</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added finished signals to audio stream players, fixes #9928</title>
<updated>2017-08-25T14:58:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-25T14:58:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a1c03a69d2940fb69d7221800e919f4a183fec0c'/>
<id>urn:sha1:a1c03a69d2940fb69d7221800e919f4a183fec0c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
</feed>
