<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/3d/audio_stream_player_3d.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/audio_stream_player_3d.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/audio_stream_player_3d.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-13T19:42:27Z</updated>
<entry>
<title>Use fake audio playing property in editor</title>
<updated>2018-05-13T19:42:27Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-08T18:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2a8eb20816d857634ee4c38ade3e1a048310890'/>
<id>urn:sha1:c2a8eb20816d857634ee4c38ade3e1a048310890</id>
<content type='text'>
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.

Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.

This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.

(cherry picked from commit bc1522e26865c9b84159ff4b4bcde7896fd73496)
</content>
</entry>
<entry>
<title>Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D</title>
<updated>2018-03-28T20:43:44Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-01T21:23:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99331ca39503dde8b9a426cc3cf80b83cbbe41db'/>
<id>urn:sha1:99331ca39503dde8b9a426cc3cf80b83cbbe41db</id>
<content type='text'>
(cherry picked from commit 5bc010e8eeef71ad9a9034bd16df454a9933592a)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Removed type_mask and fixed some variable name</title>
<updated>2017-11-21T21:56:40Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-21T21:56:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e413bb9cb91255014cddacdba1591e14df56dd'/>
<id>urn:sha1:d6e413bb9cb91255014cddacdba1591e14df56dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor Fixed to Physics</title>
<updated>2017-10-21T14:28:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-21T14:28:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b634180aa9eefe079ecbf0ae1a1227d9555ba02'/>
<id>urn:sha1:9b634180aa9eefe079ecbf0ae1a1227d9555ba02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46af050e93ddda77fd6316b0d041b8e9e6f0cd49'/>
<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
<content type='text'>
</content>
</entry>
</feed>
