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<title>godot.git/scene/3d/area.cpp, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/3d/area.cpp?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/3d/area.cpp?h=2.0.3-stable'/>
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<updated>2016-05-12T17:35:41Z</updated>
<entry>
<title>classref: Fixed return types in Area and Area2D (#4635)</title>
<updated>2016-05-12T17:35:41Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2016-05-12T15:03:15Z</published>
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<id>urn:sha1:f120514402e0e92d0106bdb2369a59e65ebcb694</id>
<content type='text'>
(cherry picked from commit 91c85ff1f5e83fd7e360ad07abad98684acf6ecf)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New and corrected are override modes.</title>
<updated>2015-12-14T01:56:49Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-14T01:56:11Z</published>
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<id>urn:sha1:89efebbf561fa19d29533acdd3716f8d1385595a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added gravity scale, and linear/angular damp override to 3D physics.</title>
<updated>2015-08-30T21:57:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T21:57:17Z</published>
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<id>urn:sha1:2d8866574dd2c06ac03e7055642b917a0a3c6dac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>added ability for Area (3D) to detect other areas</title>
<updated>2015-06-12T18:52:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-12T18:52:21Z</published>
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<id>urn:sha1:89300b70e7217feaf0be15cfe395763f555bbafa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Calculate gravity based on distance from body to gravity point (2D)</title>
<updated>2015-05-18T01:32:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-04-29T16:06:25Z</published>
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<id>urn:sha1:590afbcac461f87b05391996ca85d32627c81a75</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Calculate gravity based on distance from body to gravity point</title>
<updated>2015-05-18T01:30:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-19T14:10:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=473c7222f512488bfea3674358e15cac83d41ffb'/>
<id>urn:sha1:473c7222f512488bfea3674358e15cac83d41ffb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
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