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<title>godot.git/scene/2d, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-26T18:57:39Z</updated>
<entry>
<title>Merge pull request #19164 from marcelofg55/tilemap_undo2</title>
<updated>2018-06-26T18:57:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-26T18:57:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f036353b93269e1162437f188f6792f3953ac155'/>
<id>urn:sha1:f036353b93269e1162437f188f6792f3953ac155</id>
<content type='text'>
Improve TileMap undo operations, second try</content>
</entry>
<entry>
<title>Optimize _recreate_quadrants</title>
<updated>2018-06-26T03:07:48Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-06-26T01:24:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67a78e020a1254bf9f37a1aee3bcbc31806cf13e'/>
<id>urn:sha1:67a78e020a1254bf9f37a1aee3bcbc31806cf13e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation</title>
<updated>2018-06-08T16:15:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-08T16:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3aed396a30d4cbcfb4a63c14b8416dad024808b2'/>
<id>urn:sha1:3aed396a30d4cbcfb4a63c14b8416dad024808b2</id>
<content type='text'>
Fix bugs related to bad handling of rotated/translated shapes in tilemap</content>
</entry>
<entry>
<title>Merge pull request #19314 from Jellonator/master</title>
<updated>2018-06-08T07:11:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-08T07:11:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f35115309b59604064e008d2ed303e966995d28d'/>
<id>urn:sha1:f35115309b59604064e008d2ed303e966995d28d</id>
<content type='text'>
Added autotile override</content>
</entry>
<entry>
<title>Revert "Prevent visibility notification from being called twice in object creation"</title>
<updated>2018-06-05T10:05:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-05T10:05:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2935cd8a58af0e85e2c605e6ceb307807ab87bf2'/>
<id>urn:sha1:2935cd8a58af0e85e2c605e6ceb307807ab87bf2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix bugs related to bad handling of rotated/translated shapes in tilemap</title>
<updated>2018-06-03T13:32:23Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-06-03T13:32:23Z</published>
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<id>urn:sha1:d73cdeb2487bbd21d2eb062a13d92199c85cda2f</id>
<content type='text'>
Fixup #18529 and #12870
</content>
</entry>
<entry>
<title>Added autotile override</title>
<updated>2018-06-03T01:25:09Z</updated>
<author>
<name>James Beedie</name>
</author>
<published>2018-06-01T21:12:25Z</published>
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<id>urn:sha1:6cbafdea163e96ef81df33f1ed7451484c535f43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Revert "Prevent visibility notification been called twice in object creation""</title>
<updated>2018-05-31T13:50:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-31T13:50:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44b0146953e3cf1b7af3449912ef1747161abc01'/>
<id>urn:sha1:44b0146953e3cf1b7af3449912ef1747161abc01</id>
<content type='text'>
This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7.

Woops, this wasn't meant to be committed. I just reverted it locally
to test something, nothing wrong with the original commit :)
</content>
</entry>
<entry>
<title>Revert "Prevent visibility notification been called twice in object creation"</title>
<updated>2018-05-31T10:03:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-31T10:03:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d277b96ad581358f63870ae051dc73b69c82cd7'/>
<id>urn:sha1:4d277b96ad581358f63870ae051dc73b69c82cd7</id>
<content type='text'>
This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872.
</content>
</entry>
<entry>
<title>Style: Apply clang-format (5.0) to some missed files</title>
<updated>2018-05-31T07:00:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-31T06:58:37Z</published>
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<id>urn:sha1:43b7ebf0a0478d7b04620b03920fd82041afb588</id>
<content type='text'>
</content>
</entry>
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