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<title>godot.git/scene/2d, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-10-11T08:49:39Z</updated>
<entry>
<title>Fix AnimatedSprite frame property slider in editor</title>
<updated>2017-10-11T08:49:39Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-11T08:46:22Z</published>
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<id>urn:sha1:130ad806f8dd8e22537a8575ab8c779bafeba357</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
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</content>
</entry>
<entry>
<title>Fix: CollisionObject shape owner indexing is inconsistent</title>
<updated>2017-09-24T08:55:45Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2017-09-24T08:55:45Z</published>
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<id>urn:sha1:b786e7877ba176c0cd5d8289abd8b60276dde35b</id>
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</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
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<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
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</entry>
<entry>
<title>Changed get_audio_bus and set functions to get_audio_bus_name and set</title>
<updated>2017-09-22T18:05:09Z</updated>
<author>
<name>Marcelo Paez</name>
</author>
<published>2017-09-22T16:29:33Z</published>
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<id>urn:sha1:5e50fde3d9e48941a5f36daafda57950b7a70b1b</id>
<content type='text'>
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11230 from maxim-sheronov/fix_enum_bindings</title>
<updated>2017-09-15T06:43:35Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-09-15T06:43:35Z</published>
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<id>urn:sha1:7dffed485bb6e824335de96bffc79ea58a2de576</id>
<content type='text'>
Fix enums bindings</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
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<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Merge pull request #11069 from aroncds/master</title>
<updated>2017-09-13T13:07:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T13:07:17Z</published>
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<id>urn:sha1:c2741e23858d77892bbade2fc3406a7d633d9e4b</id>
<content type='text'>
KinematicBody2D api most friendlier</content>
</entry>
<entry>
<title>Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211</title>
<updated>2017-09-13T11:41:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-13T11:40:41Z</published>
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