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<title>godot.git/scene/2d, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-05T10:14:57Z</updated>
<entry>
<title>Revert "Prevent visibility notification been called twice in object creation"</title>
<updated>2018-06-05T10:14:57Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-05T10:14:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e09170dffa1c5cc953ebec22de22434d5172f3f7'/>
<id>urn:sha1:e09170dffa1c5cc953ebec22de22434d5172f3f7</id>
<content type='text'>
This reverts commit 826108efecf106522a3412291725069dc35119f8.

This caused a regression (#18614), and potentially other unintended regressions.
</content>
</entry>
<entry>
<title>Ability to change path color with self modulate</title>
<updated>2018-05-13T20:43:10Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-04-17T06:06:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b3b3de2cd8a53dc1e5c2c3d7b67407a02ca6ed4'/>
<id>urn:sha1:0b3b3de2cd8a53dc1e5c2c3d7b67407a02ca6ed4</id>
<content type='text'>
Fix #18164

(cherry picked from commit d77ffa3e97932b17e6b3da5b776b0d0760f3ce6e)
</content>
</entry>
<entry>
<title>Use fake audio playing property in editor</title>
<updated>2018-05-13T19:42:27Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-08T18:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2a8eb20816d857634ee4c38ade3e1a048310890'/>
<id>urn:sha1:c2a8eb20816d857634ee4c38ade3e1a048310890</id>
<content type='text'>
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.

Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.

This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.

(cherry picked from commit bc1522e26865c9b84159ff4b4bcde7896fd73496)
</content>
</entry>
<entry>
<title>Hand-merge API hash fixes #18514</title>
<updated>2018-04-29T18:44:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-04-29T18:44:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ee4d6af2e7a784c5dfc7d65daf0cef5e72e9d78'/>
<id>urn:sha1:3ee4d6af2e7a784c5dfc7d65daf0cef5e72e9d78</id>
<content type='text'>
This hasn't made it into master yet but is important for mono support.
If this turns out to be the wrong call we'll revert and merge whatever
next version of this becomes available.
</content>
</entry>
<entry>
<title>Fix error spam with Sprite has compressed texture</title>
<updated>2018-04-28T20:54:54Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-04-16T12:53:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94ddb499df4083351fbf47cbc32a2cca77f5d74b'/>
<id>urn:sha1:94ddb499df4083351fbf47cbc32a2cca77f5d74b</id>
<content type='text'>
Fix #18177

(cherry picked from commit 3ecf8eef37db55e50b2fd70a376cd60787f54203)
</content>
</entry>
<entry>
<title>Fix index out of size error on Image</title>
<updated>2018-04-28T20:54:44Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-04-16T11:21:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a947ebc42c43f1d6f006d930f5d4161f36a28c6'/>
<id>urn:sha1:5a947ebc42c43f1d6f006d930f5d4161f36a28c6</id>
<content type='text'>
Fix #18229

(cherry picked from commit af0d547c020c8035842f6d0954e4040689e5b09b)
</content>
</entry>
<entry>
<title>Prevent visibility notification been called twice in object creation</title>
<updated>2018-04-28T20:38:19Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-04-13T12:11:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=826108efecf106522a3412291725069dc35119f8'/>
<id>urn:sha1:826108efecf106522a3412291725069dc35119f8</id>
<content type='text'>
(cherry picked from commit d42b17607ef14aeb72036f8747eb4d5c64979872)
</content>
</entry>
<entry>
<title>Implement missing navgiation polygon debugging in tilemap</title>
<updated>2018-04-28T18:03:46Z</updated>
<author>
<name>Benedikt Bär</name>
</author>
<published>2018-03-25T16:22:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4c19fc2eb10e9b9773f0a67938a8210d4ea30e9b'/>
<id>urn:sha1:4c19fc2eb10e9b9773f0a67938a8210d4ea30e9b</id>
<content type='text'>
(cherry picked from commit 84d60b08299a8ca2bf69952c1e65addbf0664f36)
</content>
</entry>
<entry>
<title>Update TileMap when its TileSet changes</title>
<updated>2018-04-28T14:25:33Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-11T11:24:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=171542d96aa47baa4ec02308e6abbf9f0929d25d'/>
<id>urn:sha1:171542d96aa47baa4ec02308e6abbf9f0929d25d</id>
<content type='text'>
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.

(cherry picked from commit 67f4944a21487dce92746bdb716303a7860b081c)
</content>
</entry>
<entry>
<title>Update Sprite when Texture changes</title>
<updated>2018-04-28T14:13:28Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-10T16:01:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c39e32ae60bd39a88b4a15b57c2b87845fc5d69d'/>
<id>urn:sha1:c39e32ae60bd39a88b4a15b57c2b87845fc5d69d</id>
<content type='text'>
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.

(cherry picked from commit a23c0877f1bb26edb75aa344f1049a7b7a91f079)
</content>
</entry>
</feed>
