<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:22:41Z</updated>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eacd66e78431354d0cce21e07c791aeb2206cef6'/>
<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Update an outdated method name in error message</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>ronroniv</name>
</author>
<published>2018-02-07T03:32:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b32be4701f112685b3ee3f9436507a7d38b8537'/>
<id>urn:sha1:5b32be4701f112685b3ee3f9436507a7d38b8537</id>
<content type='text'>
set_enable_monitoring -&gt; set_monitoring

(cherry picked from commit 5e8f7c9782c336d2afef9a8d3a80483894a10e2b)
</content>
</entry>
<entry>
<title>Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095.</title>
<updated>2018-01-27T18:37:04Z</updated>
<author>
<name>robfram</name>
</author>
<published>2018-01-27T18:37:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3cf2d6524b85c5e536dbb00f16de720c3eccbce8'/>
<id>urn:sha1:3cf2d6524b85c5e536dbb00f16de720c3eccbce8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>defend Path2D against a null curve</title>
<updated>2018-01-23T04:45:38Z</updated>
<author>
<name>Todd Ross</name>
</author>
<published>2018-01-23T04:39:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd6a98b753a1b749129d0c743db5d02bcedd7b0a'/>
<id>urn:sha1:fd6a98b753a1b749129d0c743db5d02bcedd7b0a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash on deleted rigidbodies without contact monitor (issue 15904)</title>
<updated>2018-01-21T11:46:13Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-21T11:46:13Z</published>
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<id>urn:sha1:e9237d83c748efdd44741c1ab0e39d5840d526bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix minor typo: it's -&gt; its</title>
<updated>2018-01-20T18:18:43Z</updated>
<author>
<name>Yuri Chornoivan</name>
</author>
<published>2018-01-20T18:18:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17614f79ea389f2428ce421f68fd13f0d2c898b8'/>
<id>urn:sha1:17614f79ea389f2428ce421f68fd13f0d2c898b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Before I forget, add warnings on areas without children (should not break anything).</title>
<updated>2018-01-18T17:31:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-18T17:30:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cc8dfcc9c09381252a5f35198b321c139d8e6569'/>
<id>urn:sha1:cc8dfcc9c09381252a5f35198b321c139d8e6569</id>
<content type='text'>
Seen too many users misunderstanding the edit rect is the shape.
</content>
</entry>
<entry>
<title>Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes</title>
<updated>2018-01-12T12:48:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-12T12:48:17Z</published>
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<id>urn:sha1:bab9759645d29686c480d9bd0e6b1c50e4f541ef</id>
<content type='text'>
Update collision shapes data on tree entered</content>
</entry>
</feed>
