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<title>godot.git/scene/2d, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=3.0-stable'/>
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<updated>2018-01-27T18:37:04Z</updated>
<entry>
<title>Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095.</title>
<updated>2018-01-27T18:37:04Z</updated>
<author>
<name>robfram</name>
</author>
<published>2018-01-27T18:37:04Z</published>
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<id>urn:sha1:3cf2d6524b85c5e536dbb00f16de720c3eccbce8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>defend Path2D against a null curve</title>
<updated>2018-01-23T04:45:38Z</updated>
<author>
<name>Todd Ross</name>
</author>
<published>2018-01-23T04:39:36Z</published>
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<id>urn:sha1:fd6a98b753a1b749129d0c743db5d02bcedd7b0a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash on deleted rigidbodies without contact monitor (issue 15904)</title>
<updated>2018-01-21T11:46:13Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-21T11:46:13Z</published>
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<id>urn:sha1:e9237d83c748efdd44741c1ab0e39d5840d526bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix minor typo: it's -&gt; its</title>
<updated>2018-01-20T18:18:43Z</updated>
<author>
<name>Yuri Chornoivan</name>
</author>
<published>2018-01-20T18:18:43Z</published>
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<id>urn:sha1:17614f79ea389f2428ce421f68fd13f0d2c898b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Before I forget, add warnings on areas without children (should not break anything).</title>
<updated>2018-01-18T17:31:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-18T17:30:07Z</published>
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<id>urn:sha1:cc8dfcc9c09381252a5f35198b321c139d8e6569</id>
<content type='text'>
Seen too many users misunderstanding the edit rect is the shape.
</content>
</entry>
<entry>
<title>Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes</title>
<updated>2018-01-12T12:48:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-12T12:48:17Z</published>
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<id>urn:sha1:bab9759645d29686c480d9bd0e6b1c50e4f541ef</id>
<content type='text'>
Update collision shapes data on tree entered</content>
</entry>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
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<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
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<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Update collision shapes data on tree entered</title>
<updated>2018-01-11T20:08:58Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-01-11T20:05:42Z</published>
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<id>urn:sha1:aefedb73fcba789207db4da0d27214eecaf0f078</id>
<content type='text'>
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #13835.
</content>
</entry>
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