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<title>godot.git/scene/2d, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change order of Null check for ParallaxLayer</title>
<updated>2017-08-22T13:17:59Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-22T13:13:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d190b61c848eb2f616b3bfad0c1fac898aad9d3'/>
<id>urn:sha1:7d190b61c848eb2f616b3bfad0c1fac898aad9d3</id>
<content type='text'>
The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.

I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
</content>
</entry>
<entry>
<title>[2.1]  Add null check to ParallaxLayer get_parent() calls</title>
<updated>2017-08-22T00:14:07Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-22T00:12:43Z</published>
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<id>urn:sha1:f33e8d77939b5c82132f6d40067b909467c444ea</id>
<content type='text'>
This fixes #10515
</content>
</entry>
<entry>
<title>Fix double point in Navigation2D</title>
<updated>2017-08-16T11:47:37Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-08-16T11:46:10Z</published>
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<id>urn:sha1:b64d59f2006165ee78b8954e40bcadb046579175</id>
<content type='text'>
Fixes #10324.

(cherry picked from commit 71a496803c6c8cd840a88644529f12d93f2603fc)
</content>
</entry>
<entry>
<title>emit signal properly when frame has changed in autoplay, fixes #7730</title>
<updated>2017-08-13T18:26:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-05T19:32:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17b04adcc350e6ae8dc5cd9dc3037106384179a1'/>
<id>urn:sha1:17b04adcc350e6ae8dc5cd9dc3037106384179a1</id>
<content type='text'>
(cherry picked from commit 52649f10380d64e4d979fffe5f000b3d3609d549)
</content>
</entry>
<entry>
<title>Properly update frame range after modifying the vframe/hframes, closes #7624</title>
<updated>2017-08-13T18:26:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-05T19:19:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61b43492a091fc9e6b236a4c81d09ddb2750122c'/>
<id>urn:sha1:61b43492a091fc9e6b236a4c81d09ddb2750122c</id>
<content type='text'>
(cherry picked from commit e47ecc63ef50cfebe7ef141fc797637c9f875028)
</content>
</entry>
<entry>
<title>Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615</title>
<updated>2017-08-13T18:26:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-05T19:06:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a59e1a50bfe9796c505fee06527f7791eb8e9820'/>
<id>urn:sha1:a59e1a50bfe9796c505fee06527f7791eb8e9820</id>
<content type='text'>
(cherry picked from commit de9fb90dbf9473b91e75edbd063fb96f9ea4d262)
</content>
</entry>
<entry>
<title>Merge pull request #10306 from marcelofg55/move_and_slide</title>
<updated>2017-08-13T15:31:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-13T15:31:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06ef909904ff1787f2bc60c2110868e9207d3cb7'/>
<id>urn:sha1:06ef909904ff1787f2bc60c2110868e9207d3cb7</id>
<content type='text'>
Ported move_and_slide funcs from 3.0 branch</content>
</entry>
<entry>
<title>Ported move_and_slide funcs from 3.0 branch</title>
<updated>2017-08-12T15:00:49Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-07-30T22:39:14Z</published>
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<id>urn:sha1:692f97ba9c292b6f22b597117ef69b89aeb90bc6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ray cast 2d arrow fix</title>
<updated>2017-08-03T00:06:35Z</updated>
<author>
<name>Hassan A</name>
</author>
<published>2017-08-03T00:06:35Z</published>
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<id>urn:sha1:beddde97af3b569e2604a2df21b17e624a161201</id>
<content type='text'>
fixes #9636
</content>
</entry>
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