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<title>godot.git/scene/2d, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T19:53:03Z</updated>
<entry>
<title>Added a few functions to make 2D split screen easier.</title>
<updated>2017-01-12T19:53:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-14T18:55:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25a62a3e32f8602e6e37fccd38c2f828b3e9b7b5'/>
<id>urn:sha1:25a62a3e32f8602e6e37fccd38c2f828b3e9b7b5</id>
<content type='text'>
(cherry picked from commit a4156f1f0a69bcf4d7c1f43550a39a76cc389e0a)
</content>
</entry>
<entry>
<title>Add the 'finished' signal to AnimatedSprite</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Wilhem Barbier</name>
</author>
<published>2017-01-02T11:24:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b6d4e92b549d60c1e319e663de3c0af16e27b37'/>
<id>urn:sha1:0b6d4e92b549d60c1e319e663de3c0af16e27b37</id>
<content type='text'>
(cherry picked from commit f6262fde11cac8b7d1a3d299042c1af6b321cf24)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>TileMap: _update_dirty_quadrants() cancel pending update pre return</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-01-01T17:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5bdc60f58cdbe4506a5614591ce5e3838dda7c8'/>
<id>urn:sha1:b5bdc60f58cdbe4506a5614591ce5e3838dda7c8</id>
<content type='text'>
(cherry picked from commit 5b3acd287dcc08e6a05f7526f3bd28c5a00d8075)
</content>
</entry>
<entry>
<title>Able to change visibility when ancestor node is hidden</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-28T05:27:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=580031e6f54413911d01de29c5517ca3108b708b'/>
<id>urn:sha1:580031e6f54413911d01de29c5517ca3108b708b</id>
<content type='text'>
(cherry picked from commit 792ff11642c0bd0d2c2c647a2cc4d828f47d35d0)
</content>
</entry>
<entry>
<title>KinematicBody: Fix wrong method bind return type</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-12-10T14:35:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5354d7ddcca1a37594c6c738743f5f68009ae2bd'/>
<id>urn:sha1:5354d7ddcca1a37594c6c738743f5f68009ae2bd</id>
<content type='text'>
(cherry picked from commit d579d0a8148f7ce62e320a09fd2e78c430dad530)
</content>
</entry>
<entry>
<title>Particles2D: Fix initial size randomness property having no effect.</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-12-03T19:16:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01f3399ed09221ff3052bb0183a3048137dfc1e6'/>
<id>urn:sha1:01f3399ed09221ff3052bb0183a3048137dfc1e6</id>
<content type='text'>
It was just a little typo :p

(cherry picked from commit 4dd6bead1fc5cfe264e24964f9da0d35bc74b3ee)
</content>
</entry>
<entry>
<title>Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.</title>
<updated>2017-01-10T16:15:28Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-08-15T09:39:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=39ce4a49fa52572947a677b6e3afad6ba094e60b'/>
<id>urn:sha1:39ce4a49fa52572947a677b6e3afad6ba094e60b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>Added force_raycast_update GDScript method for RayCast[2D]</title>
<updated>2016-10-30T23:00:23Z</updated>
<author>
<name>Karol Walasek</name>
</author>
<published>2016-08-09T17:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0af331d1c0f4aa9b84bc6cf3ce12ef608644d897'/>
<id>urn:sha1:0af331d1c0f4aa9b84bc6cf3ce12ef608644d897</id>
<content type='text'>
(cherry picked from commit 7494a8c3c6738ae212cc9ec62eb478056b846e3d)
</content>
</entry>
</feed>
