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<title>godot.git/scene/2d, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-02T21:28:28Z</updated>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>Added force_raycast_update GDScript method for RayCast[2D]</title>
<updated>2016-10-30T23:00:23Z</updated>
<author>
<name>Karol Walasek</name>
</author>
<published>2016-08-09T17:52:15Z</published>
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<id>urn:sha1:0af331d1c0f4aa9b84bc6cf3ce12ef608644d897</id>
<content type='text'>
(cherry picked from commit 7494a8c3c6738ae212cc9ec62eb478056b846e3d)
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Sprite: Fix inspector not showing changes on "frame" property.</title>
<updated>2016-10-17T18:47:27Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-10-11T13:14:05Z</published>
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<id>urn:sha1:5f540a17cc08c6696f090ac0a551bd1cf45f8d1f</id>
<content type='text'>
Fixes #6562

(cherry picked from commit 9d67895c7c3801e830d2c6e8c0fdf66f3ffc0893)
</content>
</entry>
<entry>
<title>Add editor_only param to Light2D</title>
<updated>2016-10-09T15:34:29Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-10-04T14:44:59Z</published>
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<id>urn:sha1:c0ba08b8d57d29cd35cccc118076c61c12803dd5</id>
<content type='text'>
(cherry picked from commit 34c02fad5ac54f6c10730c9a930b883b08e51e45)
</content>
</entry>
<entry>
<title>Fix #6480, area duplicated param</title>
<updated>2016-10-09T15:23:43Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-09-29T16:12:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab231cd3fb4c0ec24ac43d05e898d3ddff794384'/>
<id>urn:sha1:ab231cd3fb4c0ec24ac43d05e898d3ddff794384</id>
<content type='text'>
(cherry picked from commit f9a21baa26427badcac2871253052039eb514674)
</content>
</entry>
<entry>
<title>Fix for #6158. Converting Vector2 to Size2 for scaling functions.</title>
<updated>2016-10-09T15:18:54Z</updated>
<author>
<name>anneomcl</name>
</author>
<published>2016-09-20T04:36:24Z</published>
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<id>urn:sha1:12edde80f263d4c19a8301a078ff254c624681dd</id>
<content type='text'>
(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
</content>
</entry>
<entry>
<title>prevent bug due to scripts not working in editor and notifier sending signals to it.</title>
<updated>2016-08-08T22:13:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-08-08T22:04:12Z</published>
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<id>urn:sha1:569966f3bbe82d768baf3fd26680462df22d29ad</id>
<content type='text'>
(cherry picked from commit 37b5e99bc27a2a6a915accb814b0b618c66b0bb7)
</content>
</entry>
<entry>
<title>Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy</title>
<updated>2016-07-24T15:19:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T15:19:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba625a14c64e451be46a18fb2e6ee37a7d2aa24b'/>
<id>urn:sha1:ba625a14c64e451be46a18fb2e6ee37a7d2aa24b</id>
<content type='text'>
Improve parallax mirroring algorithm</content>
</entry>
<entry>
<title>Merge pull request #4854 from Razzlegames/screenToLocal</title>
<updated>2016-07-11T05:26:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-11T05:26:58Z</published>
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<id>urn:sha1:b41be2d1a9210d03be0817871ead7aa0f8657716</id>
<content type='text'>
Conversion function for screen coords to local Canvas coords</content>
</entry>
</feed>
