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<title>godot.git/scene/2d, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-08-08T22:13:31Z</updated>
<entry>
<title>prevent bug due to scripts not working in editor and notifier sending signals to it.</title>
<updated>2016-08-08T22:13:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-08-08T22:04:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=569966f3bbe82d768baf3fd26680462df22d29ad'/>
<id>urn:sha1:569966f3bbe82d768baf3fd26680462df22d29ad</id>
<content type='text'>
(cherry picked from commit 37b5e99bc27a2a6a915accb814b0b618c66b0bb7)
</content>
</entry>
<entry>
<title>Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy</title>
<updated>2016-07-24T15:19:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T15:19:27Z</published>
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<id>urn:sha1:ba625a14c64e451be46a18fb2e6ee37a7d2aa24b</id>
<content type='text'>
Improve parallax mirroring algorithm</content>
</entry>
<entry>
<title>Merge pull request #4854 from Razzlegames/screenToLocal</title>
<updated>2016-07-11T05:26:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-11T05:26:58Z</published>
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<id>urn:sha1:b41be2d1a9210d03be0817871ead7aa0f8657716</id>
<content type='text'>
Conversion function for screen coords to local Canvas coords</content>
</entry>
<entry>
<title>Conversion function for screen coords to local Canvas coords</title>
<updated>2016-07-10T23:06:57Z</updated>
<author>
<name>Kyle Luce</name>
</author>
<published>2016-05-28T07:31:07Z</published>
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<id>urn:sha1:605193b22fc61913d00b4ba4801c0283646b3a00</id>
<content type='text'>
- Useful if you need to Convert screen coords to the coordinate space of a
  CanvasItem, but don't have an associated InputEvent to use in
  #make_event_local.

For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
</content>
</entry>
<entry>
<title>Merge pull request #5270 from lonesurvivor/master</title>
<updated>2016-07-10T16:41:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T16:41:33Z</published>
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<id>urn:sha1:46bb02991ff6d7d0ef1ecdda76de015b183d0c08</id>
<content type='text'>
Added Tile Origin = Bottom Left option to the TileMap</content>
</entry>
<entry>
<title>Merge pull request #5490 from timoschwarzer/master</title>
<updated>2016-07-10T15:39:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T15:39:50Z</published>
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<id>urn:sha1:b06eca108af4da333e84f553ac1e8ca25e6c1cdf</id>
<content type='text'>
Add new Camera2D alignment functions</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422</title>
<updated>2016-07-07T02:46:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T02:46:04Z</published>
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<id>urn:sha1:7c1ab42571d5291952e329554643142a30dee1d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Camera2D header for align()</title>
<updated>2016-06-30T14:07:48Z</updated>
<author>
<name>Timo Schwarzer</name>
</author>
<published>2016-06-30T14:07:48Z</published>
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<id>urn:sha1:185ba75bfac7fc958bf334ca017579177e094149</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add align() to realign the Camera2D to its tracked node</title>
<updated>2016-06-29T16:17:11Z</updated>
<author>
<name>Timo Schwarzer</name>
</author>
<published>2016-06-29T16:17:11Z</published>
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<id>urn:sha1:ae055ebf82d46fd64d79c01369d60709a2d6c44e</id>
<content type='text'>
align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
</content>
</entry>
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