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<title>godot.git/scene/2d, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T16:34:10Z</updated>
<entry>
<title>Properly deliver localized coordinates when passing gui events through parents, closes #4215</title>
<updated>2016-07-08T16:34:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T12:59:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6813c8902157c0afe37c5c7892bb83b78a623d01'/>
<id>urn:sha1:6813c8902157c0afe37c5c7892bb83b78a623d01</id>
<content type='text'>
(cherry picked from commit 47d6cc08bbd745d63829e02ae408c4ce09ce1299)
</content>
</entry>
<entry>
<title>Avoid mirroring to go negative to fix crash, closes #4036</title>
<updated>2016-07-08T16:23:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T19:51:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a7c310134f4e645f80f79253c6ad3ae4d0a37ed'/>
<id>urn:sha1:9a7c310134f4e645f80f79253c6ad3ae4d0a37ed</id>
<content type='text'>
(cherry picked from commit 10f411b47bd46fc28f780be9f70c20228ef4428c)
</content>
</entry>
<entry>
<title>Rename CanvasItem.edit_get() to edit_get_state()</title>
<updated>2016-06-24T23:56:14Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-23T20:59:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1218d8f2a2538536ca4f016197904aa47df2a4d5'/>
<id>urn:sha1:1218d8f2a2538536ca4f016197904aa47df2a4d5</id>
<content type='text'>
This makes more sense of what it does and correlates to edit_set_state()

(cherry picked from commit b06d235ce8634167cc1c37814f915e06ec0fa326)
</content>
</entry>
<entry>
<title>Fix a inherited transform bug with Camera2D preview drawing</title>
<updated>2016-06-24T23:42:00Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-06-21T19:35:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ce2f76d5a7cbc72d28df053252fb094f96594bf'/>
<id>urn:sha1:0ce2f76d5a7cbc72d28df053252fb094f96594bf</id>
<content type='text'>
Closes #5339

(cherry picked from commit f3342eb72e8d2768d2457abbec28ccedc865876a)
</content>
</entry>
<entry>
<title>fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T00:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33188605390566590beef2060469a3d24b72a8e0'/>
<id>urn:sha1:33188605390566590beef2060469a3d24b72a8e0</id>
<content type='text'>
(cherry picked from commit fa0d1cd27cac45534097219b52a5b7ab08e1b917)
</content>
</entry>
<entry>
<title>Send body inout notifications after state is applied, fixes #4683</title>
<updated>2016-06-24T23:41:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T19:45:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b365956413ddc47c43b647dfc4ce4e9ec48f14f'/>
<id>urn:sha1:7b365956413ddc47c43b647dfc4ce4e9ec48f14f</id>
<content type='text'>
(cherry picked from commit 95dc15b75096b7f4017b16ddae9066ee2deb3934)
</content>
</entry>
<entry>
<title>Fix indentation issues in last commits</title>
<updated>2016-06-24T22:19:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T05:39:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9791d2ef6db5fd407ebbbb7dff44fee6d599c2da'/>
<id>urn:sha1:9791d2ef6db5fd407ebbbb7dff44fee6d599c2da</id>
<content type='text'>
Ping @reduz.

(cherry picked from commit 0729c852b4f459b9cb6350f564136e3e8aa6c2cf)
</content>
</entry>
<entry>
<title>-Fix small bug regarding to canvas layer detection, closes #4381</title>
<updated>2016-06-24T22:16:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-07T00:14:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb8b57cbaea3eb57b4d3aabd95cb2ae67d6a7afe'/>
<id>urn:sha1:bb8b57cbaea3eb57b4d3aabd95cb2ae67d6a7afe</id>
<content type='text'>
(cherry picked from commit 2b9cab25c08f9319fcb9d89262d8eda5618a89ee)
</content>
</entry>
<entry>
<title>Modified damp ranges</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-05-23T23:23:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef4ac86656708637af5a1b06898bab968ddb3a17'/>
<id>urn:sha1:ef4ac86656708637af5a1b06898bab968ddb3a17</id>
<content type='text'>
(cherry picked from commit ba0baa3ca74b40eb6f2a1c3623feaaa647fbd6f6)
</content>
</entry>
<entry>
<title>Clamped some light2D ranges</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-05-23T22:56:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f346733d80261d7632f3ea8e3414d0f2ccf399b7'/>
<id>urn:sha1:f346733d80261d7632f3ea8e3414d0f2ccf399b7</id>
<content type='text'>
(cherry picked from commit c9350d7897b2513da1c9aa7870026dabc1d03eeb)
</content>
</entry>
</feed>
