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<title>godot.git/scene/2d, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T17:35:41Z</updated>
<entry>
<title>classref: Fixed return types in Area and Area2D (#4635)</title>
<updated>2016-05-12T17:35:41Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2016-05-12T15:03:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f120514402e0e92d0106bdb2369a59e65ebcb694'/>
<id>urn:sha1:f120514402e0e92d0106bdb2369a59e65ebcb694</id>
<content type='text'>
(cherry picked from commit 91c85ff1f5e83fd7e360ad07abad98684acf6ecf)
</content>
</entry>
<entry>
<title>Rotation APIs: Better exposure for degrees methods</title>
<updated>2016-05-12T06:55:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T21:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3'/>
<id>urn:sha1:b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3</id>
<content type='text'>
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.

(cherry picked from commit 4eab767a6fbc746f6a13e976b4e34d566e7cc4cd)
</content>
</entry>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-06T09:13:35Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19f08eaa5bbcadec1a9ce2f41e940f108371ba49'/>
<id>urn:sha1:19f08eaa5bbcadec1a9ce2f41e940f108371ba49</id>
<content type='text'>
(cherry picked from commit 1e752c01203b2560ef3ed28993aac9c98c053cb8)
</content>
</entry>
<entry>
<title>Fix continious update with Camera2D</title>
<updated>2016-04-27T18:17:07Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-23T12:27:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f4387d21ef90a4ff96a14e53d19e55df9d33cdf'/>
<id>urn:sha1:7f4387d21ef90a4ff96a14e53d19e55df9d33cdf</id>
<content type='text'>
Closes #4406

(cherry picked from commit b2e0cedbf04c3d97bbf3bc41fac82ceeb34327a3)
</content>
</entry>
<entry>
<title>Fix Camera2D ignoring zoom when checking limits</title>
<updated>2016-04-27T18:16:08Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-19T18:32:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c523749662dd8b41182efe279b52de9b6580fc99'/>
<id>urn:sha1:c523749662dd8b41182efe279b52de9b6580fc99</id>
<content type='text'>
Closes #1912

(cherry picked from commit 7a8aea0be9186e9b47b28ca3d2999d7182a73d2b)
</content>
</entry>
<entry>
<title>Add preview of the Camera2D's screen boundaries</title>
<updated>2016-04-27T18:15:46Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-19T13:07:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4c358b7043897452217709afab79bf409d3e4006'/>
<id>urn:sha1:4c358b7043897452217709afab79bf409d3e4006</id>
<content type='text'>
Closes #3365

(cherry picked from commit e7f66a88d67542d13764eb8b1441037c327beabe)
</content>
</entry>
<entry>
<title>Fix RayCast not updating when debugging collissions</title>
<updated>2016-04-27T06:42:01Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-04-07T11:30:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40d21117f975d007098922dce52cae5800a7f0d1'/>
<id>urn:sha1:40d21117f975d007098922dce52cae5800a7f0d1</id>
<content type='text'>
(cherry picked from commit 6cf3bdcf7662218f8f02feb91fa85efedbc1b7b3)
</content>
</entry>
<entry>
<title>Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes</title>
<updated>2016-04-06T16:49:51Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T14:14:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e'/>
<id>urn:sha1:63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e</id>
<content type='text'>
Closes #3911

(cherry picked from commit 6dcd1354c2e0c489eea9cf111ddbf11804c39c4b)
</content>
</entry>
<entry>
<title>Fix issues with tilemap covering child nodes and old quadrants</title>
<updated>2016-04-02T20:12:53Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-03-18T16:57:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ea354c12a82838015b8dc07402504bad0c1a0fd'/>
<id>urn:sha1:0ea354c12a82838015b8dc07402504bad0c1a0fd</id>
<content type='text'>
Closes #4070

(cherry picked from commit 2a581835cab08aef79136ed7b765e25db546bba1)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
</feed>
