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<title>godot.git/scene/2d, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-06T16:49:51Z</updated>
<entry>
<title>Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes</title>
<updated>2016-04-06T16:49:51Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T14:14:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e'/>
<id>urn:sha1:63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e</id>
<content type='text'>
Closes #3911

(cherry picked from commit 6dcd1354c2e0c489eea9cf111ddbf11804c39c4b)
</content>
</entry>
<entry>
<title>Fix issues with tilemap covering child nodes and old quadrants</title>
<updated>2016-04-02T20:12:53Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-03-18T16:57:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ea354c12a82838015b8dc07402504bad0c1a0fd'/>
<id>urn:sha1:0ea354c12a82838015b8dc07402504bad0c1a0fd</id>
<content type='text'>
Closes #4070

(cherry picked from commit 2a581835cab08aef79136ed7b765e25db546bba1)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Fix Sprite doesn't updating region_rect value in certain conditions</title>
<updated>2016-03-06T08:48:20Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-05T15:30:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=edb3716da75be0cb2097ce3fc82668654566faa4'/>
<id>urn:sha1:edb3716da75be0cb2097ce3fc82668654566faa4</id>
<content type='text'>
(cherry picked from commit 1d188c1c7b37ab2661042492325a9da97d096c8c)
</content>
</entry>
<entry>
<title>-Change link to new documentation</title>
<updated>2016-02-20T13:02:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T13:01:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb'/>
<id>urn:sha1:70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb</id>
<content type='text'>
-fixed bug in tilemap collision debug
</content>
</entry>
<entry>
<title>Fix NavigationPolygon references in _bind_method</title>
<updated>2016-02-17T17:46:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T17:46:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=281236280ee64431b2b0f36b2a0e805ffe4d82d6'/>
<id>urn:sha1:281236280ee64431b2b0f36b2a0e805ffe4d82d6</id>
<content type='text'>
Also sync the doc accordingly
</content>
</entry>
<entry>
<title>Bind method is_cell_transposed</title>
<updated>2016-02-15T22:30:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-15T22:22:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54399378993f768617e0cae469d647606cc28042'/>
<id>urn:sha1:54399378993f768617e0cae469d647606cc28042</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added get_cellv() method to TileMap</title>
<updated>2016-02-06T12:48:41Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-02-06T12:27:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a634fc7a4a4a413666569d5c26562d5ee982ba3f'/>
<id>urn:sha1:a634fc7a4a4a413666569d5c26562d5ee982ba3f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Take in consideration canvas layers for GUI input</title>
<updated>2016-01-24T13:57:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T13:57:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35a28f34426eb6c44a5e321bbd630c64d8b38de0'/>
<id>urn:sha1:35a28f34426eb6c44a5e321bbd630c64d8b38de0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
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<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
</feed>
