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<title>godot.git/scene/2d, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-20T13:02:14Z</updated>
<entry>
<title>-Change link to new documentation</title>
<updated>2016-02-20T13:02:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T13:01:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb'/>
<id>urn:sha1:70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb</id>
<content type='text'>
-fixed bug in tilemap collision debug
</content>
</entry>
<entry>
<title>Fix NavigationPolygon references in _bind_method</title>
<updated>2016-02-17T17:46:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T17:46:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=281236280ee64431b2b0f36b2a0e805ffe4d82d6'/>
<id>urn:sha1:281236280ee64431b2b0f36b2a0e805ffe4d82d6</id>
<content type='text'>
Also sync the doc accordingly
</content>
</entry>
<entry>
<title>Bind method is_cell_transposed</title>
<updated>2016-02-15T22:30:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-15T22:22:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54399378993f768617e0cae469d647606cc28042'/>
<id>urn:sha1:54399378993f768617e0cae469d647606cc28042</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added get_cellv() method to TileMap</title>
<updated>2016-02-06T12:48:41Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-02-06T12:27:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a634fc7a4a4a413666569d5c26562d5ee982ba3f'/>
<id>urn:sha1:a634fc7a4a4a413666569d5c26562d5ee982ba3f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Take in consideration canvas layers for GUI input</title>
<updated>2016-01-24T13:57:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T13:57:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35a28f34426eb6c44a5e321bbd630c64d8b38de0'/>
<id>urn:sha1:35a28f34426eb6c44a5e321bbd630c64d8b38de0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d01f55a78eb08e5645310f17caac0ae49647a013'/>
<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
<entry>
<title>-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374</title>
<updated>2016-01-22T22:49:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-22T22:49:05Z</published>
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<id>urn:sha1:fe46f0d2b2292f1cab1135b753acdeba3aa0aa38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3204 from neikeq/fix_3153</title>
<updated>2016-01-15T15:53:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-15T15:53:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c6dd5749d445f082fc925a34cc0a26f8d342304'/>
<id>urn:sha1:3c6dd5749d445f082fc925a34cc0a26f8d342304</id>
<content type='text'>
Consider texture offset when rotating tiles</content>
</entry>
<entry>
<title>-Properly lock and and warn about switching off contact monitoring, fixes #3041</title>
<updated>2016-01-12T09:14:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-12T09:14:15Z</published>
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<id>urn:sha1:a625f7d07317ac4fac21962a99a7896ed13010c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3300 from MarianoGnu/bug_fixing</title>
<updated>2016-01-11T07:47:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T07:47:37Z</published>
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<id>urn:sha1:90e5fba1c137b99eb767f73c98a34c353dcec7f2</id>
<content type='text'>
fix: TouchScreenButton should stop propagating action when button is …</content>
</entry>
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