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<title>godot.git/scene/2d, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d?h=1.1-stable'/>
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<updated>2015-05-20T02:07:11Z</updated>
<entry>
<title>more fixes</title>
<updated>2015-05-20T02:07:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-20T02:07:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fec6aaffd81a871393a7a428921dc6e8be149d3c'/>
<id>urn:sha1:fec6aaffd81a871393a7a428921dc6e8be149d3c</id>
<content type='text'>
fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
</content>
</entry>
<entry>
<title>-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843</title>
<updated>2015-05-12T11:17:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-12T11:17:09Z</published>
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<content type='text'>
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
</content>
</entry>
<entry>
<title>-compatibility option for physicsbody layers, fixes #1842</title>
<updated>2015-05-10T18:58:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:58:08Z</published>
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<id>urn:sha1:421b4fec3e6d50b764227a7f0b76c93c0be0ff46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
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<id>urn:sha1:897a1aade5332753d9fda950d80495798cdc85b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improved kinematic motion, improved demos for kinematic motion</title>
<updated>2015-05-04T01:37:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:37:10Z</published>
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<id>urn:sha1:e7aa37fe757151e9e241728c628dde6ccb3e0c07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>2D pathfinder fixes, should now always find the best path.</title>
<updated>2015-05-02T19:35:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T19:35:43Z</published>
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<id>urn:sha1:2296b0508e0e2d2ed51bc6cb892fa8a8abb55ff7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed android export options (screen sizes, orientation should work)</title>
<updated>2015-05-02T00:13:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T00:13:20Z</published>
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<id>urn:sha1:1e422941c88105852cc376569b7aa92e7784f4cd</id>
<content type='text'>
-added functions to get mouse position in CanvasItem
</content>
</entry>
<entry>
<title>-some cleanups</title>
<updated>2015-04-30T13:06:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T13:06:18Z</published>
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<id>urn:sha1:21939ce08b042b8cfcff16da780a4595aac500cd</id>
<content type='text'>
-added tesselation function to curve and curve2d
</content>
</entry>
<entry>
<title>-fix forced texture repeat in Polygon2D, now depends on texture.</title>
<updated>2015-04-29T01:05:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-29T01:05:01Z</published>
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<id>urn:sha1:98c086edafbbb81635fed46b17268af2df9ae47d</id>
<content type='text'>
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
</content>
</entry>
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