<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/tile_map.h, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/tile_map.h?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/tile_map.h?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-28T14:25:33Z</updated>
<entry>
<title>Update TileMap when its TileSet changes</title>
<updated>2018-04-28T14:25:33Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-11T11:24:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=171542d96aa47baa4ec02308e6abbf9f0929d25d'/>
<id>urn:sha1:171542d96aa47baa4ec02308e6abbf9f0929d25d</id>
<content type='text'>
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.

(cherry picked from commit 67f4944a21487dce92746bdb716303a7860b081c)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Merge pull request #13991 from CyanBlob/master</title>
<updated>2017-12-16T15:38:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-16T15:38:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=caf3a405ab1d7831a03dabc04b5fe2301e82c28e'/>
<id>urn:sha1:caf3a405ab1d7831a03dabc04b5fe2301e82c28e</id>
<content type='text'>
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …</content>
</entry>
<entry>
<title>TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript</title>
<updated>2017-12-16T14:18:54Z</updated>
<author>
<name>Andrew Thomas</name>
</author>
<published>2017-12-06T00:14:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8c4324cfbe88841055170e04a16dbac9aa4ac75'/>
<id>urn:sha1:d8c4324cfbe88841055170e04a16dbac9aa4ac75</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TileMap: Drop unused center_x/center_y booleans</title>
<updated>2017-12-10T15:40:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T15:40:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48cefc9c969719d6fab8d3237c6d9e02bd34b64f'/>
<id>urn:sha1:48cefc9c969719d6fab8d3237c6d9e02bd34b64f</id>
<content type='text'>
Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
</content>
</entry>
<entry>
<title>Merge pull request #14454 from CyanBlob/TileMap</title>
<updated>2017-12-09T18:05:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-09T18:05:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=09fe926ab334b9578e9ad1ecfed3f1b9ab385305'/>
<id>urn:sha1:09fe926ab334b9578e9ad1ecfed3f1b9ab385305</id>
<content type='text'>
Convert tilemap format in get_tile_data()</content>
</entry>
<entry>
<title>Convert tilemap format in get_tile_data()</title>
<updated>2017-12-09T16:44:26Z</updated>
<author>
<name>Andrew Thomas</name>
</author>
<published>2017-12-09T16:44:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3a005011b9c721a303ecb0f9783aae8b6fa17e3'/>
<id>urn:sha1:c3a005011b9c721a303ecb0f9783aae8b6fa17e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TileMap Fixes</title>
<updated>2017-12-02T23:49:01Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-12-01T00:50:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af719a90a78687ac3d56367ef84696cc3b1c6434'/>
<id>urn:sha1:af719a90a78687ac3d56367ef84696cc3b1c6434</id>
<content type='text'>
</content>
</entry>
</feed>
