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<title>godot.git/scene/2d/tile_map.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/tile_map.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/tile_map.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Added Tile Origin = Bottom Left option to the TileMap</title>
<updated>2016-06-20T10:18:53Z</updated>
<author>
<name>Patrick Reh</name>
</author>
<published>2016-06-17T22:01:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fff4d5867ce8ae69cd5699a55f7617edb3015f0f'/>
<id>urn:sha1:fff4d5867ce8ae69cd5699a55f7617edb3015f0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added get_cellv() method to TileMap</title>
<updated>2016-02-06T12:48:41Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-02-06T12:27:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a634fc7a4a4a413666569d5c26562d5ee982ba3f'/>
<id>urn:sha1:a634fc7a4a4a413666569d5c26562d5ee982ba3f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make tilemap able to change light mask, fixes #2557</title>
<updated>2015-12-29T17:47:13Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T17:47:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5063cd7757191d62355f4d1a7bb16abc288f9212'/>
<id>urn:sha1:5063cd7757191d62355f4d1a7bb16abc288f9212</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to set occluder mask in tilemap, fixes #3025</title>
<updated>2015-12-12T13:45:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T13:45:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec8f0d7eb9a5d5842e54618a4f4f31952a1d1ede'/>
<id>urn:sha1:ec8f0d7eb9a5d5842e54618a4f4f31952a1d1ede</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59961c99144523d7cc2881a4abe6d0a319a975df'/>
<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af068439829a3fec3a76c4c5d4dd2dba71ab6c5f'/>
<id>urn:sha1:af068439829a3fec3a76c4c5d4dd2dba71ab6c5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-try to avoid errors when path using ".." is present in script include, fixes #1703</title>
<updated>2015-04-18T19:17:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T19:17:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4661a6e126f03efcb7b41196d2fca9c9564123c6'/>
<id>urn:sha1:4661a6e126f03efcb7b41196d2fca9c9564123c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-renamed function to get object from instance id</title>
<updated>2015-04-18T17:00:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:00:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=be46be78012e98d68b960437bf3d33e577948548'/>
<id>urn:sha1:be46be78012e98d68b960437bf3d33e577948548</id>
<content type='text'>
-added function to get list of tiles used
</content>
</entry>
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