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<title>godot.git/scene/2d/tile_map.cpp, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/tile_map.cpp?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/tile_map.cpp?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:12:53Z</updated>
<entry>
<title>Fix issues with tilemap covering child nodes and old quadrants</title>
<updated>2016-04-02T20:12:53Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-03-18T16:57:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ea354c12a82838015b8dc07402504bad0c1a0fd'/>
<id>urn:sha1:0ea354c12a82838015b8dc07402504bad0c1a0fd</id>
<content type='text'>
Closes #4070

(cherry picked from commit 2a581835cab08aef79136ed7b765e25db546bba1)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-Change link to new documentation</title>
<updated>2016-02-20T13:02:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T13:01:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb'/>
<id>urn:sha1:70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb</id>
<content type='text'>
-fixed bug in tilemap collision debug
</content>
</entry>
<entry>
<title>Bind method is_cell_transposed</title>
<updated>2016-02-15T22:30:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-15T22:22:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54399378993f768617e0cae469d647606cc28042'/>
<id>urn:sha1:54399378993f768617e0cae469d647606cc28042</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added get_cellv() method to TileMap</title>
<updated>2016-02-06T12:48:41Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-02-06T12:27:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a634fc7a4a4a413666569d5c26562d5ee982ba3f'/>
<id>urn:sha1:a634fc7a4a4a413666569d5c26562d5ee982ba3f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TileMap: Properly flip/rotate tiles with non-square region</title>
<updated>2016-01-04T14:28:11Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-04T14:28:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9dbe83155ec707f87f5eb6fae782e4947d84aa5'/>
<id>urn:sha1:a9dbe83155ec707f87f5eb6fae782e4947d84aa5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TileMap: Consider texture offset for rotated tiles</title>
<updated>2016-01-02T17:17:20Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-02T17:17:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e22e0cecf7bdf7f16956e4657df4b6de77bdee24'/>
<id>urn:sha1:e22e0cecf7bdf7f16956e4657df4b6de77bdee24</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make tilemap able to change light mask, fixes #2557</title>
<updated>2015-12-29T17:47:13Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T17:47:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5063cd7757191d62355f4d1a7bb16abc288f9212'/>
<id>urn:sha1:5063cd7757191d62355f4d1a7bb16abc288f9212</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense</title>
<updated>2015-12-29T00:05:57Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T00:05:57Z</published>
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<id>urn:sha1:f7b64a62d115d4955a47ea6735960f535ed8133c</id>
<content type='text'>
-fixed newly introduced bug in onready keyword, fixes #3155
</content>
</entry>
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