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<title>godot.git/scene/2d/tile_map.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/tile_map.cpp?h=1.1-stable</id>
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<updated>2015-05-03T19:47:21Z</updated>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af068439829a3fec3a76c4c5d4dd2dba71ab6c5f'/>
<id>urn:sha1:af068439829a3fec3a76c4c5d4dd2dba71ab6c5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-try to avoid errors when path using ".." is present in script include, fixes #1703</title>
<updated>2015-04-18T19:17:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T19:17:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4661a6e126f03efcb7b41196d2fca9c9564123c6'/>
<id>urn:sha1:4661a6e126f03efcb7b41196d2fca9c9564123c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-renamed function to get object from instance id</title>
<updated>2015-04-18T17:00:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:00:15Z</published>
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<id>urn:sha1:be46be78012e98d68b960437bf3d33e577948548</id>
<content type='text'>
-added function to get list of tiles used
</content>
</entry>
<entry>
<title>fixed navigation tile issue, fixes #1581</title>
<updated>2015-04-09T04:18:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-09T04:18:01Z</published>
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<id>urn:sha1:3fddc9e55a66b9a2fb60ddbdf8d309f8ed57c4ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix compie error in TileMap::_fix_cell_transform(...)</title>
<updated>2015-03-09T08:28:08Z</updated>
<author>
<name>marynate</name>
</author>
<published>2015-03-09T08:28:08Z</published>
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<id>urn:sha1:7957709cb162a646ad5c81f81cce62f0f61b5e1c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>lot of work on 2D lighting and isometric maps</title>
<updated>2015-03-09T05:34:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-09T05:34:56Z</published>
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<id>urn:sha1:09489e3a78de39bb4d8690f3c65f8a5e7a56a95e</id>
<content type='text'>
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-02-15T08:21:35Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-15T08:21:35Z</published>
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<id>urn:sha1:196185d0be3ea7c05335c03d7e2db3e7c17d7a49</id>
<content type='text'>
Conflicts:
	scene/2d/tile_map.cpp
</content>
</entry>
<entry>
<title>Replace body_mode property with use_kinematic flag.</title>
<updated>2015-02-13T20:43:50Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-13T20:43:50Z</published>
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<id>urn:sha1:8bb1e19d7355ac92ec5cfe39fbb6db73d6c0fffe</id>
<content type='text'>
Revert 2D Platformer demo's moving platforms to sprite plus body.
</content>
</entry>
<entry>
<title>Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.</title>
<updated>2015-02-13T10:49:21Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-13T10:49:21Z</published>
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<id>urn:sha1:9d182e93a3d75396405733109f9f086969c4b19b</id>
<content type='text'>
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
</content>
</entry>
<entry>
<title>Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.</title>
<updated>2015-02-13T00:56:53Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-13T00:56:53Z</published>
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</content>
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