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<title>godot.git/scene/2d/sprite.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/sprite.cpp?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/sprite.cpp?h=2.1-stable'/>
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<updated>2016-07-07T02:46:04Z</updated>
<entry>
<title>Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422</title>
<updated>2016-07-07T02:46:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T02:46:04Z</published>
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<id>urn:sha1:7c1ab42571d5291952e329554643142a30dee1d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Modify margins with mouse input</title>
<updated>2016-06-20T20:06:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-06-20T01:16:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79c500bee1bb53164a78855419eca8543193f77f'/>
<id>urn:sha1:79c500bee1bb53164a78855419eca8543193f77f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
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<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Fix Sprite doesn't updating region_rect value in certain conditions</title>
<updated>2016-03-05T15:30:09Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-05T15:30:09Z</published>
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<id>urn:sha1:1d188c1c7b37ab2661042492325a9da97d096c8c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-A little More control about pixel snapping in 2D</title>
<updated>2015-10-13T18:53:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-13T18:53:34Z</published>
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<id>urn:sha1:79e5ced7e668fa53567ac6aaf5a26393cea6c9a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add SpriteRegionEditor and update Polygon2DUVEditor</title>
<updated>2015-09-28T03:06:06Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-09-28T03:06:06Z</published>
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<id>urn:sha1:3e6aaec19342367304d4ded3bcfb0cc91a8124c4</id>
<content type='text'>
Both with snap and grid support
</content>
</entry>
<entry>
<title>-added hints to sprite v/hframes, fixes truncation problem</title>
<updated>2015-08-29T16:02:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T16:02:56Z</published>
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<id>urn:sha1:1fecba6b5bca276054a26562402cc329ce3dff5b</id>
<content type='text'>
-removed an error being printed often unnecesarly about missing child
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
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