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<title>godot.git/scene/2d/screen_button.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/screen_button.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/screen_button.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-11-06T00:20:42Z</updated>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input</title>
<updated>2014-09-17T13:40:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-17T13:40:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f304c9f93a4c0f01e884064e8e7a2f293d5486f6'/>
<id>urn:sha1:f304c9f93a4c0f01e884064e8e7a2f293d5486f6</id>
<content type='text'>
Fixed touchscreen was processing input in editor</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-08-14T13:31:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-14T13:31:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ee4ac183babedd679e901b0158f5268556deceb'/>
<id>urn:sha1:2ee4ac183babedd679e901b0158f5268556deceb</id>
<content type='text'>
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
</content>
</entry>
<entry>
<title>Fixed potential crash when touchscreenbutton has no texture assigned</title>
<updated>2014-07-13T02:09:47Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-07-13T02:08:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=568be61b0985d4abb1b6ca7ffcec7f79447d3514'/>
<id>urn:sha1:568be61b0985d4abb1b6ca7ffcec7f79447d3514</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed touchscreen was processing input in editor</title>
<updated>2014-07-13T00:48:02Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-07-13T00:48:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1e03d536f0f2cceb470b9f768b6841b4ea94251'/>
<id>urn:sha1:b1e03d536f0f2cceb470b9f768b6841b4ea94251</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix potential null exception in screen button without texture assigned</title>
<updated>2014-05-20T13:07:32Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-20T13:05:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd13b25d6e1256d3ca04e604441f3a05bb25572b'/>
<id>urn:sha1:fd13b25d6e1256d3ca04e604441f3a05bb25572b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix #240 TouchScreenButton release signal is not valid</title>
<updated>2014-04-02T07:48:02Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-04-02T06:47:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4676aac33539adb78ed64c4645721dba041a749a'/>
<id>urn:sha1:4676aac33539adb78ed64c4645721dba041a749a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
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