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<title>godot.git/scene/2d/ray_cast_2d.cpp, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/ray_cast_2d.cpp?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/ray_cast_2d.cpp?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ray cast 2d arrow fix</title>
<updated>2017-08-03T00:06:35Z</updated>
<author>
<name>Hassan A</name>
</author>
<published>2017-08-03T00:06:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=beddde97af3b569e2604a2df21b17e624a161201'/>
<id>urn:sha1:beddde97af3b569e2604a2df21b17e624a161201</id>
<content type='text'>
fixes #9636
</content>
</entry>
<entry>
<title>RayCast2D: fix detached arrow tip</title>
<updated>2017-05-26T21:54:34Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-05-08T09:12:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85e6a38c0ba77aeb1b6590f5583a90f5c08ab52c'/>
<id>urn:sha1:85e6a38c0ba77aeb1b6590f5583a90f5c08ab52c</id>
<content type='text'>
(cherry picked from commit 64879e592b7a4687c9ea9f2fc858775a0c25b76f)
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Added force_raycast_update GDScript method for RayCast[2D]</title>
<updated>2016-10-30T23:00:23Z</updated>
<author>
<name>Karol Walasek</name>
</author>
<published>2016-08-09T17:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0af331d1c0f4aa9b84bc6cf3ce12ef608644d897'/>
<id>urn:sha1:0af331d1c0f4aa9b84bc6cf3ce12ef608644d897</id>
<content type='text'>
(cherry picked from commit 7494a8c3c6738ae212cc9ec62eb478056b846e3d)
</content>
</entry>
<entry>
<title>Fix RayCast not updating when debugging collissions</title>
<updated>2016-04-07T11:30:40Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-04-07T11:30:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cf3bdcf7662218f8f02feb91fa85efedbc1b7b3'/>
<id>urn:sha1:6cf3bdcf7662218f8f02feb91fa85efedbc1b7b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260</title>
<updated>2015-11-19T13:41:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T13:41:20Z</published>
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<id>urn:sha1:d3eb9e8c54d4a93b2bed90a5988f9814377d409f</id>
<content type='text'>
</content>
</entry>
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