<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/polygon_2d.h, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/polygon_2d.h?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/polygon_2d.h?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15093 from poke1024/canvas-editor-select</title>
<updated>2018-01-03T10:15:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:15:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=459ee51338ff9ffb8248a4351eee3b558438aa50'/>
<id>urn:sha1:459ee51338ff9ffb8248a4351eee3b558438aa50</id>
<content type='text'>
More exact picking for canvas editor</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>More exact picking for canvas editor</title>
<updated>2017-12-27T19:24:58Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-27T08:28:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8505871a87b59b27acc0912a6dd815231c3b78b1'/>
<id>urn:sha1:8505871a87b59b27acc0912a6dd815231c3b78b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework the canvas_item API for further improves to the canvas item editor</title>
<updated>2017-11-19T12:36:31Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-11-15T22:03:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d1f2b1857322ed2875cd83b275f3a80f04394a9'/>
<id>urn:sha1:8d1f2b1857322ed2875cd83b275f3a80f04394a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Unify degree members and properties</title>
<updated>2017-11-10T11:52:07Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-11-10T10:07:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=482e07af7e5c8b85463f950036dc7b14cb8cd3b4'/>
<id>urn:sha1:482e07af7e5c8b85463f950036dc7b14cb8cd3b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..</title>
<updated>2017-08-19T16:14:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T16:14:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8fc6bb8f771c520c15320c3b4be561abc648d65d'/>
<id>urn:sha1:8fc6bb8f771c520c15320c3b4be561abc648d65d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
</feed>
