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<title>godot.git/scene/2d/polygon_2d.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/polygon_2d.cpp?h=2.0-beta</id>
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<updated>2015-04-29T01:05:01Z</updated>
<entry>
<title>-fix forced texture repeat in Polygon2D, now depends on texture.</title>
<updated>2015-04-29T01:05:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-29T01:05:01Z</published>
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<id>urn:sha1:98c086edafbbb81635fed46b17268af2df9ae47d</id>
<content type='text'>
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>Polygon2D</title>
<updated>2014-07-07T20:44:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-07T20:44:21Z</published>
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<id>urn:sha1:9ff6d55822647c87eef392147ea15641d0922d47</id>
<content type='text'>
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
</content>
</entry>
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