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<title>godot.git/scene/2d/physics_body_2d.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/physics_body_2d.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/physics_body_2d.cpp?h=2.1.1-stable'/>
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<updated>2016-06-17T19:45:10Z</updated>
<entry>
<title>Send body inout notifications after state is applied, fixes #4683</title>
<updated>2016-06-17T19:45:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T19:45:10Z</published>
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<id>urn:sha1:95dc15b75096b7f4017b16ddae9066ee2deb3934</id>
<content type='text'>
</content>
</entry>
<entry>
<title>RigidBody2D (add_force, set_inertia): new methods.</title>
<updated>2016-04-26T12:15:15Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-26T12:15:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7b4127481d1f377a50ac5f62ec3f20e2ba71dff'/>
<id>urn:sha1:a7b4127481d1f377a50ac5f62ec3f20e2ba71dff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>RigidBody2D: rename apply_impulse(pos) to offset.</title>
<updated>2016-04-24T08:36:51Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-24T08:35:21Z</published>
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<id>urn:sha1:ffaced87a652109bf150f2680b666a8602d04103</id>
<content type='text'>
</content>
</entry>
<entry>
<title>RigidBody2D: add and bind get_inertia() method.</title>
<updated>2016-04-21T00:49:37Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-21T00:49:37Z</published>
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<id>urn:sha1:f7d31cec38c795909c4d1e0917f54aa118d380d7</id>
<content type='text'>
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
</content>
</entry>
<entry>
<title>RigidBody2D: add and bind get/set_applied_torque.</title>
<updated>2016-04-20T23:49:35Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-20T23:49:35Z</published>
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<id>urn:sha1:dbabe4c07cd9c0d825c14b961bd472f77e525162</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes</title>
<updated>2016-04-06T14:14:38Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T14:14:38Z</published>
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<id>urn:sha1:6dcd1354c2e0c489eea9cf111ddbf11804c39c4b</id>
<content type='text'>
Closes #3911
</content>
</entry>
<entry>
<title>-Properly lock and and warn about switching off contact monitoring, fixes #3041</title>
<updated>2016-01-12T09:14:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-12T09:14:15Z</published>
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<id>urn:sha1:a625f7d07317ac4fac21962a99a7896ed13010c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>properly specify metadata in KB function</title>
<updated>2016-01-03T23:25:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T23:25:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a501ee355b3dec28be9ec48b8f9d528f38cf4d81'/>
<id>urn:sha1:a501ee355b3dec28be9ec48b8f9d528f38cf4d81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new file dialog!</title>
<updated>2015-06-06T12:44:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T12:44:38Z</published>
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<id>urn:sha1:9acab32daaea38e09c4d74d5f0340479d3dd41bd</id>
<content type='text'>
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
</content>
</entry>
</feed>
