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<title>godot.git/scene/2d/physics_body_2d.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/physics_body_2d.cpp?h=2.0-beta</id>
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<updated>2016-01-12T09:14:15Z</updated>
<entry>
<title>-Properly lock and and warn about switching off contact monitoring, fixes #3041</title>
<updated>2016-01-12T09:14:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-12T09:14:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a625f7d07317ac4fac21962a99a7896ed13010c7'/>
<id>urn:sha1:a625f7d07317ac4fac21962a99a7896ed13010c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>properly specify metadata in KB function</title>
<updated>2016-01-03T23:25:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T23:25:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a501ee355b3dec28be9ec48b8f9d528f38cf4d81'/>
<id>urn:sha1:a501ee355b3dec28be9ec48b8f9d528f38cf4d81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new file dialog!</title>
<updated>2015-06-06T12:44:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T12:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9acab32daaea38e09c4d74d5f0340479d3dd41bd'/>
<id>urn:sha1:9acab32daaea38e09c4d74d5f0340479d3dd41bd</id>
<content type='text'>
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
</content>
</entry>
<entry>
<title>-compatibility option for physicsbody layers, fixes #1842</title>
<updated>2015-05-10T18:58:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:58:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=421b4fec3e6d50b764227a7f0b76c93c0be0ff46'/>
<id>urn:sha1:421b4fec3e6d50b764227a7f0b76c93c0be0ff46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improved kinematic motion, improved demos for kinematic motion</title>
<updated>2015-05-04T01:37:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:37:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7aa37fe757151e9e241728c628dde6ccb3e0c07'/>
<id>urn:sha1:e7aa37fe757151e9e241728c628dde6ccb3e0c07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af068439829a3fec3a76c4c5d4dd2dba71ab6c5f'/>
<id>urn:sha1:af068439829a3fec3a76c4c5d4dd2dba71ab6c5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739</title>
<updated>2015-04-26T20:46:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T20:46:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79d5b7f2580e5da87d8c962558517d7cc65fdf45'/>
<id>urn:sha1:79d5b7f2580e5da87d8c962558517d7cc65fdf45</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Rewritten KinematicBody2D::move to MUCH more efficient code.</title>
<updated>2015-04-19T23:50:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-19T23:50:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6'/>
<id>urn:sha1:28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6</id>
<content type='text'>
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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